Sparks Created 19 years ago2004-10-12 22:34:47 UTC by MyNameIsSteve! MyNameIsSteve!

Created 19 years ago2004-10-12 22:34:47 UTC by MyNameIsSteve! MyNameIsSteve!

Posted 19 years ago2004-10-12 22:34:47 UTC Post #65770
I have a spark entity in one room of my map..but i can haer it throughout the whole map...grrr...i dunno how to get rid of it-any ideas?
Posted 19 years ago2004-10-13 02:45:20 UTC Post #65795
Only turn it on when you approach the room? I imagine you can trigger/retrigger them on and off, there's probably a "Start Off" flag too.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-10-13 04:13:21 UTC Post #65812
Killer avatar, Stevey :D
Posted 19 years ago2004-10-14 01:06:13 UTC Post #66197
jaardsi-
thanks, but i owe credit to this animation...
http://www.ebaumsworld.com/spacepeople.shtml

seventh-
i put a trigger_multiple in to toggle the sparks on and off, buts its kinda of sketchy. its possible to mess it up so its turning on when you leave the room and turning off when u enter again. (btw iv got delay-b4-reset on 0.) any more ideas? :confused:
Posted 19 years ago2004-10-14 02:20:09 UTC Post #66209
Use two trigger_onces or two trigger_multiples targetting trigger_relays, both relays targetting the sparks, one set to "on" and the other to "off"?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-10-14 02:34:44 UTC Post #66216
ok now i have one relay set to off one to on, each have their own trigger_multiple, like u said, but both of the relays seem to trigger it both on and off..i dont get it..ggrrrrr RRROOOOAARRR
thx 4 your help btw
Posted 19 years ago2004-10-14 06:34:52 UTC Post #66277
Hm, wasn't sure whether tha'd work or not.
possible to mess it up so its turning on when you leave the room and turning off when u enter again
How so?

PS: no prob
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-10-14 20:42:10 UTC Post #66563
Take a look at my example map for Stay-open door. I know that sounds weird but you can use the trigger multiples to turn the sparks on and off instead of opening and closing the door...once it is set up properly, the player can't mess it up.
Posted 19 years ago2004-10-14 21:02:43 UTC Post #66564
seventh-
this is with one trigger_multiple targeting the sparks. i guess its like the delay inbetween when it turns on and off u can jump through it and back b4 it resets so your on the wrong side of the trigger when the sparks are on/off. a player could pretty randomly do this. (delay b4 reset is on zero btw)

slayera-
cool il look at it next time i get a chance
Posted 19 years ago2004-10-15 03:41:41 UTC Post #66603
You might also consider this.
Seventh-Monkey Seventh-MonkeyPretty nifty
You must be logged in to post a response.