lighting problems Created 19 years ago2004-10-24 16:22:39 UTC by Azn-Dragon2k Azn-Dragon2k

Created 19 years ago2004-10-24 16:22:39 UTC by Azn-Dragon2k Azn-Dragon2k

Posted 19 years ago2004-10-24 16:22:39 UTC Post #68911
I don't know if any of you experienced this before, but it doesn't matter if i have a light enity or not, my map lights up EVERYTHING! i tried changing the light level in map properties section but it doesn't work!!! :confused:
Posted 19 years ago2004-10-24 16:36:39 UTC Post #68916
but if there IS a leak wouldnt it have compile problems?
Posted 19 years ago2004-10-24 20:40:36 UTC Post #68974
post your compile log. your map will also be fullbright if you haven't run rad. just post the log so it can be looked over.
Posted 19 years ago2004-10-24 20:58:07 UTC Post #68978
when it's a lleak the rad file doesn't know how to calculate the light ammount in a map so it lights everything or it will be as dark as in your ass
Sort of.

The compile process Half-Life uses (from what I know at least) essentially bounces light around the entire room (provided something is lighting it) and then computes shadows based on that data. If there's a leak, then the light would theoretically bounce out the hole into the void and make RAD run infinitely as it's bouncing around out in the void. Talk about a long compile time... and the rad file? Do you mean the RAD exe?

The rad file is for defining texlights...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-10-25 05:35:48 UTC Post #69065
Pot your Map in the Problem Maps Vault, we'll look at it and fix it up, perhaps we'll even put in a smal world-brush panzer tank...
Posted 19 years ago2004-10-25 06:34:57 UTC Post #69112
Azn-Dragon2k: The map will still run despite a leak. The compile tools will either say "LEAK LEAK LEAK" (Q-Tools) or "Leak found, leak pointfile generated" (Zoner's Tools, which you should be using). As a result, the lighting will be totally screwed. Check your compile log for an error similar to those mentioned above.
AJ AJGlorious Overlord
Posted 19 years ago2004-10-25 17:26:46 UTC Post #69349
Well, the RAD program lits the map correctly, so when that doesn't run correctly, you will always end up with a full-bright map...

Have you read your own error? Have you done what it suggests? Checking for errors (Alt + P)?
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