Like I said, I am a total noob when it comes to the deep and dirty sub folders of HL (born and bred on CS
).
You've helped a shitload Rab, thnx, but one more Q
How does the engine know when to stop spawning these models, say I want a lot of smaller gibs, shards and so forth, the engine will spawn <set> amount, and then stop, what if it's spawning too few for my liking, and I want more, is that code, or is there an easier way.
I'm thinking maybe just get rid of all the current gibs, and replace with some frsh ones, and two three or four pieces of glass all in one model.
That'd probably work. So can you just open the sub models in a normal Model editing prog, and edit like that? Or is there some kind of trick.