Posted 19 years ago2004-12-05 14:23:53 UTCPost #76457
when i use any texture from the "halflife.wad" file in the half life/valve folder, then compile and run it using nem's batch compiler 3.0.0, all the textures from only this file appear as small black and purple checkers. but in valve hammer they appear as they're supposed to. can someone help me? thanks for any help.
Posted 19 years ago2004-12-05 22:34:21 UTCPost #76562
yeah I used the half life.wad from my retail copy of halflife (not source) but am running it on a steam version, but I tried copying the file to the cs directory where all the other wads are, but still no luck. do i have to use gcfscape to get the wad from the halflife.gcf in steamapps?
Posted 19 years ago2004-12-07 18:43:23 UTCPost #76871
nah, that didnt work, but thanks for the suggestion, i think it didn't work because i dont use the in-hammer compiler, im using nam's batch compiler seperatly. if there are any other thoughts about why this is happening plz post them! ty