I was wondering, is it possible in Half Life 2 to make a multi-brush model in Hammer (for example, a candelabra on a stand) that reacts to the manipulator as one single, physically represented object? I want to make a church-like castle area where you can pick up things like that and chuck them at zombies, but my copy of HL2 hasn't come in the mail yet (GRRRRR...Canada Post, I'm lookin' at you ) and I obviously don't have access to the SDK. So, can building them from scratch using brushes and then turning them into one whole physics entity work?
Thanks in advance.