Custom Gibs Created 19 years ago2005-03-20 19:27:06 UTC by monster_urby monster_urby

Created 19 years ago2005-03-20 19:27:06 UTC by monster_urby monster_urby

Posted 19 years ago2005-03-20 19:27:06 UTC Post #98275
Is there any way to make a Gib shooter shooting anything other that human gibs. I need it for my compo entry
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-03-20 19:50:21 UTC Post #98284
Yeah...
Use an Env_shooter
Posted 19 years ago2005-03-21 07:29:10 UTC Post #98348
Crashes HL
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-03-21 14:46:54 UTC Post #98396
I just tried it and had no problem. Will upload examlple map.
Posted 19 years ago2005-03-21 14:57:27 UTC Post #98398
While were on the subject, for kicks, I tried some sprites too. Some worked fine, but others--one of the xflare.spr's--was very buggy, and would shoot in the wrong direction, as well do other weird stuff.

Is this known to be buggy with different sprites, or is my machine/config just wack?
Posted 19 years ago2005-03-21 15:14:09 UTC Post #98402
Also, Scaling for the sprite worked fine, but not for the mdl. I tried scaling shell.mdl to 100 and it changed nothing.
Posted 19 years ago2005-03-22 12:17:51 UTC Post #98574
While we're on the topic, I have 2 questions myself:

1. The bullets--12mm--that you can use for a func_tank, are they models or sprites, or something else?

2. Whatever they are, can you extract/use them for env_shooter?
Posted 19 years ago2005-03-23 17:08:41 UTC Post #98711
The bullet shell models are found in the pak0.pak file, called shell.mdl. the env_shooter property scale only works with sprites. Most sprites work with the env_shooter, unless they aren't square.
Posted 19 years ago2005-03-23 17:20:33 UTC Post #98715
No. not the shells, but the tracer rounds you see when using a machine gun--func_tank.
Posted 19 years ago2005-03-23 22:44:55 UTC Post #98768
1 - Sprites.

2 - No, but you can on an env_sprite :<eee
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-23 23:45:38 UTC Post #98775
Sweet, thanks! 'Should of know they were, 'casue they use less resources.

My main complaint with using env_shooter is that their is no way to counter the effect of gravity on the sprites/mdls projected, as far as I know.
Posted 19 years ago2005-03-24 00:09:03 UTC Post #98777
You could probably try to put a trigger_gravity where the env_shooter is going to shoot out, as long as the trigger_gravity is out of reach of the player.
Posted 19 years ago2005-03-24 21:24:46 UTC Post #98909
Thanks. That is something I will have to try :)
Posted 19 years ago2005-03-25 00:19:00 UTC Post #98927
I don't think it would affect it, though, since HL1 doesn't really have a physics system.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-25 00:27:30 UTC Post #98928
Oh wells, just have to stick to my method of placing a transparent floor underneath the firing gibs, in an attempt to keep their trajectory flat...which so far, isn't working to well. :(
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