Transparent Texture Created 17 years ago2006-05-15 17:18:27 UTC by L33tArrow L33tArrow

Created 17 years ago2006-05-15 17:18:27 UTC by L33tArrow L33tArrow

Posted 17 years ago2006-05-15 17:18:27 UTC Post #180309
Ok, im trying now to make my own map. A basic aim_ one because the big maps confuse me with all their entities. Im trying to put a railing up using only one texture. Now I originally thought that you could make a big slab and make some of the colors in the textures transparent so you can see thru it. (Please tell me if this is possible) Now im thinking that you have to get a seperate texture (like white for the bars) and put the texture on each sepereate bars (God they make this so much harder than it is). Please tell me which one of these ways is the correct way to make it.

Thanks
Posted 17 years ago2006-05-15 17:28:57 UTC Post #180316
Assuming this is for CS 1.6, then you'll have to do the following:

Use a texture which name starts with the { character. The blue parts (actually the last color of it's palette, but that one is usually made blue) will become transparant.
To let the engine know you want the texture to have transparant parts, you must make an entity from the brush the texture is applied to, and set it's Rendering Mode to Solid and it's FX Amount to 255.

That's it.
Posted 17 years ago2006-05-15 18:34:20 UTC Post #180324
tyvm.
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