Let me preface by saying that imo all the entries were extraordinarily good. Any
of the submissions would've made a worthy gold, but unfortunately--like "The Highlander"--, there can be only one!
Consequently, personal preference played a much larger role in this compo as otherwise would've. In their own right, all the maps are fine examples of excellent work. I was quite surprised how most of the maps were almost all identical in terms of general size and theme--most resembling or portraying a reinforced vault of some kind.
Some entries did not include the .rmf file as required by the rules. I did not deduct points for it this
time, but let me make myself very clear:Any entries not including the .rmf in the future will be automatically disqualified, period. I will not chase authors for the required content.The Vault - By Srry
The most realistic, intricate, and nicely detailed entry in my opinion. One of the few entries also to use a rotating structure, which I thought sure more people would have taken advantage of. The "host" map for the door a was also very nicely detailed.5-Stage Door - By Tetsu0
When I first played this entry, I was blown away by how nicely it was done, and dreaded the judging if all the entries would be so nice--and they were :P. Although admittedly unrealistic/campy, each door was well done in it's own right. Very nicely constructed, detaijled and a flawless sequence--backward and forward--, a well-deserving Second Place.Transit Tunnel Door - By Daubster
Arguably the most intricately setup map in terms of timing, effects, and entity setups. The map itself is also excellent, and if this compo weren't focusing on detailed brushwork, this map as a whole could've easily taken first place. Unfortunately, I thought the door itself in the map was a bit lackluster, and could have used something more. Honourable Mention
:"Door" - By Kinrah
One of the most unique entries in how the door itself works. The door disappears into a hole in the floor, and a nice little walkway covers the hole. The rest of the door is very nice as well, but had some flaws like under-detailed mechanisms and some brushwork errors that I simply could not ignore. Check it out!"You Failed" - By ZombieLoffe
The final entry, and I must say a very nice one at that. This entry is very similar to Daub's imo, making use of excellent sprite and beam effects, some intricate timing/setup, and probably also the best utilzer of sounds. Also one of the few entries to use a rotating mechanism, which was largely ignored as part of the toolset for this minicompo. This map also has a nice little ending that is sure to please.
So, that's it for Minicompo 8. In the future, please don't make you're entries so good, so it's easier for me to judge
New compo details very soon!!1
(if you don't like how I scaled the awards for your profile page, Here are Rimrook's Originals
Actually too, if someone wants to scale them professionally for a standard size we all could use--something similar in scale to the official TWHL ones--, pleas feel free