6-D : A Half-Life Puzzle Mod [WIP] Created 17 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Created 17 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Posted 16 years ago2007-08-13 07:33:42 UTC Post #231980
WO HOO
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-08-13 13:50:30 UTC Post #231999
Start the clock, i'm working on it. :nuts:
Rimrook RimrookSince 2003
Posted 16 years ago2007-08-13 14:05:11 UTC Post #232000
Starts Clock
User posted image
I got bets ready. 1:12 chance he'll finish in 4 hours. Any betters?
Habboi HabboiSticky White Love Glue
Posted 16 years ago2007-08-13 14:38:13 UTC Post #232003
He's usually close, but knowing rimrook he likes his things neat and precise. I say 4:45
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-08-13 16:29:34 UTC Post #232014
You people serios :nuts: tik tak
Posted 16 years ago2007-08-13 17:26:07 UTC Post #232015
lolwut? Most incomprehensible post made in this thread yet?
Posted 16 years ago2007-08-13 18:40:55 UTC Post #232017
Its about 6:45 my time, and I have 2 of 5 texture maps graypainted, The color is the last part. But here's a progress shot of the completed front.
User posted image
It still has its hi-res textures, so imagine that but half as crisp. I filter it the best I can to hopefully look like that afterwards.

I also cleaned up the geometry a little, adjusted the smoothing groups, and put in some details. It now has 1792 polygons. Hope its still tolerable.
Rimrook RimrookSince 2003
Posted 16 years ago2007-08-13 19:00:06 UTC Post #232018
WoW! Looks realy cool! :P
Posted 16 years ago2007-08-13 19:16:18 UTC Post #232019
Yeah some very good texture work. I assume the colour will be that golden colour in the concept you found or will you make it grey / blueish to match your mods mood.
Habboi HabboiSticky White Love Glue
Posted 16 years ago2007-08-13 23:23:10 UTC Post #232027
Done.
User posted image
Textures are game-res so this is pretty much how it will appear in game.

Completion time = 9 hours. Sorry, I think I lost a bet or something...

:combine:
Rimrook RimrookSince 2003
Posted 16 years ago2007-08-13 23:38:36 UTC Post #232028
Goddamn, that's awesome.
Posted 16 years ago2007-08-14 00:04:45 UTC Post #232032
dude.. that's.. uh.. incredible. face hurts from awesome slap
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-08-14 00:12:35 UTC Post #232033
Yeah rimrook that is very much incredible...
9 hours.. shit. That's take me 9 weeks
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-08-14 01:45:21 UTC Post #232040
Looked better without the flamey shit IMO. Flamey shit makes it look too cartoony.
Trapt Traptlegend
Posted 16 years ago2007-08-14 04:37:37 UTC Post #232045
Thats just complete awsome, but Trapt has sort of a point, I say either make it a little darker, but its your creation so keep it your way if you prefer. :biggrin:
Posted 16 years ago2007-08-14 06:35:17 UTC Post #232047
i think it'll work really well with a contrasting colour scheme. Look how surreal this mod is and pictured it against the floating forest levels etc.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-08-14 06:38:02 UTC Post #232048
Surreal doesn't mean cartoony, you jackass. If the mod was cel shaded or something it'd be fine, but it's not.

Honestly, I like the model and detail in the skin, but the flamey shit looks terrible.
Trapt Traptlegend
Posted 16 years ago2007-08-14 08:21:39 UTC Post #232051
Awesomeness :o
Model = pwn.
Skin = pwn.

As for the "flamey shit", it looks great on the body, though indeed cartoony on the wings and eye. ( still - imo, the grayscale version, even being less crisp, would look cooler)
Daubster DaubsterVault Dweller
Posted 16 years ago2007-08-14 11:58:36 UTC Post #232068
Yeah, the color is on seperate layers. It'll be easy to change, thats why I did that.

But as far as colors, this is the initial idea, but after looking at it on a new day, i agree. i was really tired at the end yesterday.

Since the greyscale (which is in hi-res skins) looks almost better, I think I could try a more subtle set of colors. like the bronze color from the concept, perhaps keep it mostly a grey and lightly color some of the details.

Thanks for the feedback :)
Rimrook RimrookSince 2003
Posted 16 years ago2007-08-14 12:19:48 UTC Post #232070
Bronze would look nice. Upon second looking, the yellow-orange on the wings would look better more subtle. Of course, if this is supposed to match a theme (like all the evil robots are yellow-ish) then stay within the theme. And the grey one definitly looks scarier.
Posted 16 years ago2007-08-14 14:09:48 UTC Post #232076
Fixt?
User posted image
Rimrook RimrookSince 2003
Posted 16 years ago2007-08-14 14:13:55 UTC Post #232077
I like that one much better than the really orange one...

It's missing "something" though...

It needs a point of contrast...

Maybe a red LED sort of light texture on the little button looking thing above the eye...

Or in the very center of the eye...

It lacks a focal point, imo...
Posted 16 years ago2007-08-14 14:18:50 UTC Post #232078
Remember? they shoot orange orbs, i think the contrast point would be the sprite, plus the lighting is kinda default. :(
Rimrook RimrookSince 2003
Posted 16 years ago2007-08-14 14:55:39 UTC Post #232080
I like that a LOT but still, IMO the wings are lacking a bit.
Maybe some scratches.. or battle damage or something.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-08-14 15:13:34 UTC Post #232081
There is stuff that you aren't seeing, bad angle.

I want to release the mdl file when i'm done, but i don't want anyone to steal it. It has dmage on the wings, as well as scratches and grime.
Rimrook RimrookSince 2003
Posted 16 years ago2007-08-14 15:17:07 UTC Post #232082
Scribe your name into it.

with scratches
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-08-14 15:40:56 UTC Post #232083
whistles innocently
User posted image
Thats actual size too. I have 4 maps at 256x256 and 1 at 128x128. Overall its still a low file size.
User posted image
A crappy example of how the lights effect it.
Rimrook RimrookSince 2003
Posted 16 years ago2007-08-14 16:53:54 UTC Post #232088
I know!

You know those little square inserts along the inside of the "eye" hole?

If you made them the same color as the "iris" of the eye it would give it that "pop" it needs!

Sort of like how you had it in the orangeish model...
Posted 16 years ago2007-08-14 17:58:43 UTC Post #232094
Fixt?
Fixt indeed. That skin is infinitely better. :D
Posted 16 years ago2007-08-14 21:03:59 UTC Post #232106
I wish they could do some sort of self-illumination flag for model textures, like the transparency and additive. That way we could do sighting lasers, glowy crystals, and energy stuff much easier.

That'd be an interesting task to re-code the model transparency plugins to support that. I'd definitely use it to its full potential by making parts of the guardian glow, like the eye, and the jet engines on the back of it.

Its something to think about. :/

Also, I got together with some buddies on the subject of the ending. I threw a good idea out and we worked on it until it turned into epic gold. It will be an interesting part and it will take a lot of work to pull it off, but I'm sure I can figure it out it seems possible to me, and hopefully you'll like it.

I'll post updates.
Rimrook RimrookSince 2003
Posted 16 years ago2007-08-14 22:20:41 UTC Post #232110
Yes, do that. Looks awesome.
Posted 16 years ago2007-08-14 23:11:09 UTC Post #232114
Good stuff!!
Can't wait to see how everything turns out.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-08-14 23:30:30 UTC Post #232115
You're using new code now, yes?
Try using the code from the garg's glowing eye for the glowing eye and jet engines :)
Posted 16 years ago2007-08-15 06:34:07 UTC Post #232128
Well I was thinking you could use some cheats if you can't re-code it such as parenting a sprite to the eye etc.
Habboi HabboiSticky White Love Glue
Posted 16 years ago2007-08-15 08:12:06 UTC Post #232130
Rimrook: Win.
Trapt Traptlegend
Posted 16 years ago2007-08-15 10:00:10 UTC Post #232132
Well I was thinking you could use some cheats if you can't re-code it such as parenting a sprite to the eye etc.
facepalms

Goldsource, William. Goldsource.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-08-15 10:23:14 UTC Post #232135
You can indeed.
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-08-15 12:04:02 UTC Post #232139
Supposedly spirit can attach sprites to attachment points, but the problem is i would have to create a sprite and place it on all of the guardians, which could be quite alot and would likely be not enough to cover all of them, and what if a monster_maker is being used?

Besides, the illuminated model textures would work with weapon models mostly. Its not a huge deal, just a graphical frustration. Little lights would give more character and life to them, as they seem kinda bleak.

I have some updates as far as the main events unfolding in 6D... not sure if I should share them publicly, it could quite possibly spoil the game. Also, i'm talking with people around the school and they're helping with feedback and design tips. Really awsome help too! I snagged a friend into a concept art thing. If he draws that, I might post it, but spoilage is bad...

Lol. I noticed this thread is still called "Mini-Mod: 6-D"

So much for mini...
Rimrook RimrookSince 2003
Posted 16 years ago2007-08-15 15:22:32 UTC Post #232149
Fix't.
The skin is kickass, btw. The eye, though is left a tad flat and un-detailed model-wise. Since it's one of the main parts in the guardian, at least it's frame could be beveled a bit.

And as for the sprite - it's pretty simple to code that in. I'll get on it right after telek.
Daubster DaubsterVault Dweller
Posted 16 years ago2007-08-15 16:18:52 UTC Post #232157
Espen: There is an "example map" on it in Source SDK content.
Just check out the map where barney wears a combine mask.
I'm guessing it is attachted to his head? :P
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-08-15 16:59:16 UTC Post #232163
Daubs, i've lost track of the stuff you're doing...

+ Telekinesis Code
+ Added Jump Height
+ Modified Toggle
+ Apache Lasers

The Guardian doesn't need another sprite, it will be fine.

Think of things that would be more necessary, but remember there is only one coder at the moment.

Also, thanks for the Thread Name Change. :D
Rimrook RimrookSince 2003
Posted 16 years ago2007-08-16 13:00:02 UTC Post #232271
Ok, here's some news.

I wrote out the chapters and the main events that happen in each chapter. This is helping with the organization of the game flow a little by giving me s form of skeleton for the game. Which prettymuch means if I make each of the maps with the events, the story is told sucessfully but will be really short. Of course, the filler in between are puzzles to solve as gameplay time.

The reason I mention this is because I would like to assemble a small team on TWHL to share and get feedback. The benefits would be that you get inside info on the dev and plot of the game, the bad side is that it will spoil it for you.

I need 3 or 4 people to help criticize music, sounds, notes, ideas, concepts, and so on. The work will be easy, there's no mapping or anything, just give advice and you must be good at giving it constructively.
Rimrook RimrookSince 2003
Posted 16 years ago2007-08-16 13:44:42 UTC Post #232274
I don't mind helping out after that nice thing you said to me earlier. I think you can rely on me (and I think everyone should say why) because I am especially gifted in the arts of sound in that I can detail on bits I don't like or where more action'ny bits should be added etc. At the moment I'm writing ideas and notes for my mod so I can pick that for you as well and I give advice fairly with no bias.
Habboi HabboiSticky White Love Glue
Posted 16 years ago2007-08-16 14:21:53 UTC Post #232279
no bias
Thats what I like to hear. Because this...
HAWT!
Dude, that is awesome.
I came all over the place
wow!
holy fuckballs batman
really doesn't help me. No offense to those who say stuff like that, comments of such do let me know I did something right :D
But now is a time to get a little serious, before we can have some fun. This will benefit everyone.

Habboi is on the Team.
Rimrook RimrookSince 2003
Posted 16 years ago2007-08-16 14:27:41 UTC Post #232280
Glad I can help. So are you going to explain how you'll do this or PM the 'team' when you're ready?
Habboi HabboiSticky White Love Glue
Posted 16 years ago2007-08-16 14:36:18 UTC Post #232281
i'd love to help, Rimmie. :biggrin:
Archie ArchieGoodbye Moonmen
Posted 16 years ago2007-08-16 14:42:55 UTC Post #232283
Hunter is in.

I'm going to make a zip file with a password that consists of all of my notes and stuff no one has seen because of the spoilage.

I will have it monday, not any sooner because I'm going on a quick trip this weekend to my gf's place. She too has helped me on the project. She plays lots of games like Zelda, so the puzzle elements are more of her thing. :glad: :heart:

I thought the whole project would unfold doing by myself, but with all of the feedback I've gotten around the school, I've decided to open it up a bit.

Also, I do have a Moddb.com account for 6D, join up and I can add team members if necessary.
Rimrook RimrookSince 2003
Posted 16 years ago2007-08-16 16:39:39 UTC Post #232289
If all you need is criticism and a helpful hand I wouldn't mind chiming in...

I'm a Zelda freak myself, I've toyed with puzzle maps and could possibly be a bit of a creative muse...

I've seen some of your stuff, and I like the way you work things...but I'm not above telling you when something doesn't look/feel right...

Anything I can do to help out would be great, this project is cool to be a part of...
Posted 16 years ago2007-08-16 17:25:11 UTC Post #232292
I've setup some forums on moddb, this will be to post stuff and keep it organized other than using TWHL's PM system.

http://forum.moddb.com/6d/

Habboi, Hunter, and Elzar, you should get a moddb account and let me make you staff members so you can get into the forum.
Rimrook RimrookSince 2003
Posted 16 years ago2007-08-16 18:21:39 UTC Post #232297
Get this done! :o Seriously! I need this!
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