6-D : A Half-Life Puzzle Mod [WIP] Created 17 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Created 17 years ago2006-07-27 12:16:44 UTC by Rimrook Rimrook

Posted 16 years ago2007-11-19 18:29:50 UTC Post #238820
Here's the project checklist thus far.

(crtl + v)

PROJECT CHECKLIST
GENERAL CONTENT
[X] SPLASH
[X] STEAM SPLASH
[X] CONSOLE BG
[X] HUD GRAPHICS
[X] EXTRA SOUNDS
[ ] MODIFIED CODE
[X] KINESIS SOUNDS
[ ] TOGGLE SOUNDS
MAPPING
CH.0 TRAINING
[ ] TEXTURES
[ ] MAPPING
[ ] PROP MODELS
[ ] SOUNDS AND AMBIENCE
[ ] MUSIC
[ ] SKYBOX
[ ] COMPLETED

CH.1 SUMMIT
[ ] TEXTURES
[ ] MAPPING
[ ] PROP MODELS
[ ] SOUNDS AND AMBIENCE
[X] MUSIC
[ ] SKYBOX
[ ] COMPLETED

CH.2 INTERIOR
[ ] TEXTURES
[ ] MAPPING
[ ] PROP MODELS
[ ] SOUNDS AND AMBIENCE
[X] MUSIC
[ ] SKYBOX
[ ] COMPLETED

CH.3 GRANDLANDS
[ ] TEXTURES
[ ] MAPPING
[ ] PROP MODELS
[ ] SOUNDS AND AMBIENCE
[X] MUSIC
[ ] SKYBOX
[ ] COMPLETED

CH.4 ATLA
[ ] TEXTURES
[ ] MAPPING
[ ] PROP MODELS
[ ] SOUNDS AND AMBIENCE
[ ] MUSIC
[X] SKYBOX
[ ] COMPLETED

CH.5 INDEX
[ ] TEXTURES
[ ] MAPPING
[ ] PROP MODELS
[ ] SOUNDS AND AMBIENCE
[ ] MUSIC
[ ] SKYBOX
[ ] COMPLETED

CH.6 LIBRARY
[ ] TEXTURES
[ ] MAPPING
[ ] PROP MODELS
[ ] SOUNDS AND AMBIENCE
[ ] MUSIC
[ ] SKYBOX
[ ] COMPLETED

CH.7 SUMMIT REVISITED
[ ] TEXTURES
[ ] MAPPING
[ ] PROP MODELS
[ ] SOUNDS AND AMBIENCE
[X] MUSIC
[ ] SKYBOX
[ ] COMPLETED

CLASSIC PUZZLE MODE
[ ] TEXTURES
[ ] MAPPING
[ ] PROP MODELS
[ ] SOUNDS AND AMBIENCE
[ ] MUSIC
[ ] SKYBOX
[ ] COMPLETED

CHALLENGE MODE
[ ] TEXTURES
[ ] MAPPING
[ ] PROP MODELS
[ ] SOUNDS AND AMBIENCE
[ ] MUSIC
[ ] SKYBOX
[ ] COMPLETED
MODELS
Guardian
[X] CONCEPT
[X] MODEL
[X] UV MAP
[X] TEXTURE
[X] RIG
[X] ANIMATION
[X] COMPILE
[X] SOUNDS
[X] COMPLETED

Turret
[X] CONCEPT
[X] MODEL
[X] UV MAP
[X] TEXTURE
[X] RIG
[X] ANIMATION
[X] COMPILE
[X] SOUNDS
[X] COMPLETED

Hammerhead
[X] CONCEPT
[ ] MODEL
[ ] UV MAP
[ ] TEXTURE
[ ] RIG
[ ] ANIMATION
[ ] COMPILE
[ ] SOUNDS
[ ] COMPLETED

Glizard
[X] CONCEPT
[X] MODEL
[X] UV MAP
[X] TEXTURE
[X] RIG
[X] ANIMATION
[X] COMPILE
[X] SOUNDS
[X] COMPLETED

Squidopus
[X] CONCEPT
[ ] MODEL
[ ] UV MAP
[ ] TEXTURE
[ ] RIG
[ ] ANIMATION
[ ] COMPILE
[ ] SOUNDS
[ ] COMPLETED

Squidopus Baby
[X] CONCEPT
[ ] MODEL
[ ] UV MAP
[ ] TEXTURE
[ ] RIG
[ ] ANIMATION
[ ] COMPILE
[ ] SOUNDS
[ ] COMPLETED

Engineer
[X] CONCEPT
[ ] MODEL
[ ] UV MAP
[ ] TEXTURE
[ ] RIG
[ ] ANIMATION
[ ] COMPILE
[ ] SOUNDS
[ ] COMPLETED

Golem
[X] CONCEPT
[ ] MODEL
[ ] UV MAP
[ ] TEXTURE
[ ] RIG
[ ] ANIMATION
[ ] COMPILE
[ ] SOUNDS
[ ] COMPLETED

Arm Blade
[X] CONCEPT
[X] MODEL
[X] UV MAP
[X] TEXTURE
[X] RIG
[X] ANIMATION
[X] COMPILE
[X] SOUNDS
[X] COMPLETED

Training Guide
[X] CONCEPT
[ ] MODEL
[ ] UV MAP
[ ] TEXTURE
[ ] RIG
[ ] ANIMATION
[ ] COMPILE
[ ] SOUNDS
[ ] COMPLETED

Seidon
[X] CONCEPT
[ ] MODEL
[ ] UV MAP
[ ] TEXTURE
[ ] RIG
[ ] ANIMATION
[ ] COMPILE
[ ] SOUNDS
[ ] COMPLETED
SUMMARY
TASKS COMPLETE
53

TOTAL TASKS
177

TOTAL COMPLETION
29.9%
Rimrook RimrookSince 2003
Posted 16 years ago2007-11-19 18:54:49 UTC Post #238823
Rimrook, you're a machine. A goddamn Machine.
I've never seen such organization.
It's incredible and very good to see. Gives me a huge view of hope that i'll actually play this sometime soon!
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-11-19 22:10:07 UTC Post #238838
Rimrook, what the hell? Don't you have a life?

I'm looking forward to this.
Posted 16 years ago2007-11-19 23:37:45 UTC Post #238845
i didn't include small stuff like particles and minor stuff. This is the bulk of it.
Keep in mind that the mapping will take the longest out of all of it.

For the demo, it will be the training ground and the entirety of the first level. The first level will be how it really is. None of that "Its only the demo so I can leave this out..." bullshit.

Demo might take longer, but I won't need to clean it up later. I can just continue making maps to finish it.

When the Training level is done, a video will be released explaining how the game functions.
Rimrook RimrookSince 2003
Posted 16 years ago2007-11-19 23:51:22 UTC Post #238846
^_^ keep it up
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-11-20 16:54:08 UTC Post #238890
TASKS COMPLETE
53

TOTAL TASKS
177

TOTAL COMPLETION
29.9%
Sounds like an eternity 'till it's finished...but it'll be worth it :cyclops:
Taylor TaylorJohn Romero's Bitch
Posted 16 years ago2007-11-20 18:01:50 UTC Post #238895
well it goes much faster with good ideas, planning, and "machine" like organization.

:nuts:

EDIT: I should say that I did the bulk of it, roughly 25% or so, in the last two weeks. I would've mentioned it earlier but its all too clear i have no life nor girlfriend.
Rimrook RimrookSince 2003
Posted 16 years ago2007-11-26 14:28:26 UTC Post #239201
I'm up to 32.7% last time I checked. Which means I did more modelling that is to no surprise.

However, Daubster is putting an immense amount of effort on his part to make the project all that it can be by adding some novelties to the code that solidifies the coolness to the mod. Things I wouldn't bother with or wouldn't ask because its minor detail and just didn't think of, plus he already had the workload of the kinesis code on his shoulder. :

Either way, some of his additions are adding more to my project list but I'm not sure how much. It will be very worth the extra work when its all set and done.

As for my part, I think I had all the stuff I need for the demo. I'll retrace my steps and doublecheck. Soon I'll start designing some maps, but not too much, Daubster estimates that the code could be done by the end of the year, putting the demo to come out of quarter 1 of 2008 (or in 3 months, same thing)

Hears to you daubs. cracks a beer open

Also, I'm redoing the skin to the Glizard. Make it more Bone like rather than dirt like. I think I can do a nicer job with it than before. I'll post screens sometime.
Rimrook RimrookSince 2003
Posted 16 years ago2007-11-26 23:53:54 UTC Post #239252
Cool.
I'm liking this daily update thing. It's kinda like the smash dojo.

I predict the same caliber as Poke 646. Maybe even better.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-11-27 14:52:22 UTC Post #239278
I'm liking this daily update thing.
Yeah, trying to keep up a good pace, as well as record as much as I can in the thread.

I shit a brick last night, max 7 crashed the same way max 8 and wouldn't start again. I restarted my laptop and tried again and it worked. I must be lucky to be so fortunate. It made me think that I need to get as much as possible done and over with incase max drop dead for good. o__O
Rimrook RimrookSince 2003
Posted 16 years ago2007-11-28 06:15:22 UTC Post #239319
Right, looks like the plan to get Rimrook to work harder worked guys. Time to stop hacking his machine.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-11-28 10:12:30 UTC Post #239322
I knew it...

Though i should stop whispering "6D is fuckin awesome" in your ears while you sleep.
Rimrook RimrookSince 2003
Posted 16 years ago2007-11-28 10:17:04 UTC Post #239323
i whisper it to myself
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-11-30 20:56:20 UTC Post #239507
Name For the Official 6D Website

I just got an awesome offer for 5gb of webspace for cheap to help the 6D effort.
Problem is... What do i call the website?

www.6D.com is already taken btw. :cry:
Rimrook RimrookSince 2003
Posted 16 years ago2007-11-30 20:59:19 UTC Post #239509
www.6Dmod.com ?
www.hl1-6D.com?
Posted 16 years ago2007-11-30 21:06:33 UTC Post #239510
fuck that.
www.rimrook.com/6D ;)
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-11-30 21:12:00 UTC Post #239511
Penguinboy knows best.
Posted 16 years ago2007-11-30 21:19:15 UTC Post #239513
Name a whole site after me?

I was thinking maybe an even more general name so i can plop my portfolio and everything on it.

still thinking... :confused:

EDIT: something like Phthalorealm.com or whatever.

Also, i don't know anything about making a website... :/
Rimrook RimrookSince 2003
Posted 16 years ago2007-11-30 21:48:46 UTC Post #239515
Rimmeh.com/frickenawesomemodcalled6D
Posted 16 years ago2007-12-03 11:11:03 UTC Post #239760
maprookie.com is not taken :walter:

there is a rimrock.com so i don't want to go for that.

EDIT: I just looked through everything on this forum and the stuff posted on ModDB... Realized that most of it is crap. That or most of it is old stuff and the new stuff is all in progress. I either need to post videos or new images or something. I'm really not trying to spoil the demo... the suspense is crushing and I don't keep secrets very well. I guess I'll post only map screens, no enemies or vital details like that. I hope it still doesn't ruin things.

Also, someone post a screenshot of the health recharger from HL2, I may have subliminally recreated it for 6D but the Google sucks trying to find a screenshot of it. Just to compare...
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-05 00:27:59 UTC Post #239925
Posted 16 years ago2007-12-05 00:33:55 UTC Post #239926
http://image.hazardstrip.com/ico/sprays/health.jpg

I typed hl2 health in google image, 2nd one. :^_^:
Posted 16 years ago2007-12-05 10:15:29 UTC Post #239941
oh, i was typing in "half life 2 health recharger"
What I modelled ended up looking nothing like that. Which is good. I thought mine had too much of a combine flare to it and its best not to infringe upon valve's mighty army of copyrights. Posting a screenshot likely tommorrow with the complete version. As well as that, I've worked on several smaller things that aren't on the list but needed to get done.

Tasks:
59/177

Completion:
33.333333333333333333333333333333%

www.maprookie.com

my site exists... sorta... need to throw something together. Won't be as epic as TWHL3, but eh.
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-06 23:29:31 UTC Post #240096
Long Concepts is Loooooooooooooong. :walter:

Names and Labels were erased :P
This is all I could find. Which is most of it.
User posted image
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-07 14:03:21 UTC Post #240132
This is why I asked about the combine charger. I made one that i thought looked like something else.

Its partially done
User posted image
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-07 14:39:17 UTC Post #240136
Wow, that's quite a load of concepts..
Nice work with the charger, the temp textures look horrible, though. :pwned:
Daubster DaubsterVault Dweller
Posted 16 years ago2007-12-07 15:06:37 UTC Post #240138
excellent work so fart
Posted 16 years ago2007-12-07 15:24:38 UTC Post #240139
excellent work so fart
:walter:

LMAO

The charger looks sweet. But in all the half-life games there's like.. usually an input port to plug into.
Or is that the circle area down the bottom?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-07 16:37:04 UTC Post #240141
That last alien looks a lot like an Elite from halo, except furry! I like it.

Those are some pretty cool things you got there.
Posted 16 years ago2007-12-07 20:49:26 UTC Post #240162
excellent work so fart
:walter:
:walter:
Elite from halo, except furry
its not furry except for the haircut. and maybe a mustache or beard... but yeah its supremely more alien than furry. Tried to make up something with the flexible form of a human and a pinnacly natural design for a sentient being.

The charger's chrome effect isn't being applied yet so yes. I am very much aware of the assness of it.
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-07 21:26:07 UTC Post #240169
You people and your furries.
Awesome concept art. The first one looks a lot like Valve's concept for a Combine supersoldier. Still awesome.

You should jack up your renders, by the way. The modelling is great, but such a simple render ruins them :(
Posted 16 years ago2007-12-07 21:54:09 UTC Post #240170
I also just noticed the energy sword from halo! (a couple drawings above the cool floating three-armed squid thingy)
Posted 16 years ago2007-12-07 22:30:53 UTC Post #240176
Is that a "companion sphere" with a heart in one of the sketches?
Posted 16 years ago2007-12-07 22:50:19 UTC Post #240177
Haha. Exactly what I thought. :P
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-12-08 12:55:02 UTC Post #240243
haha yeah. i'm just now noticing it :)

Hey rimrook, ever consider making a time lapse video of how you model things? It'd be cool to see a multi-hour model take shape in a few minutes.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-08 13:01:54 UTC Post #240244
Hey rimrook, ever consider making a time lapse video of how you model things? It'd be cool to see a multi-hour model take shape in a few minutes.
Yes please!
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-12-08 13:38:44 UTC Post #240248
I recently made one of me painting my band logo on my drummer's bass drum.
It's pretty sweet.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-08 15:32:41 UTC Post #240252
HELLZ YEAYAH! I was going to time-lapse a map but a model will be much more confortable to do it in.

I'll model and texture the alien dude in a 3 or 4 minute lapse!

Still I need screen capture softwarez. :death:

Link or something would be nice, i know you guys have knowledge I don't and I got film to shoot today, no time to look around myself.
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-08 15:45:05 UTC Post #240253
Camtasia Studio is what you need.

You record your screen with it while modelling, then in the editor you cut out some bits and then you export it as a wmv or whatever you want.

I has full version.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-12-08 17:17:57 UTC Post #240264
Do both! :heart:
Posted 16 years ago2007-12-08 18:09:01 UTC Post #240270
Where can I get camtasia?

I got editing stuff (necessary for school) where I can grab the end and squish it into a decided time. No lame cutting and posterization.

And yeah, I'll do both eventually. But Modelling is faster and more intriguing I think.

Speaking of the devil.

Glizard max file for those with max that want to play with it.

EDIT: oh yeah, the alien dude is only mildly furry. their homeworld is mostly arctic and the prime living areas has the climate of Canada. Minus the Canada. So they have a skin and spotty layers hair ontop of their arms and such. Like how Humans have fuzz in various parts, only we've evolved far beyond the caveman days.

Just speculation from the group on my end of the project. I think everyone likes the design so far to some extent. So I don't think I'll change it for any reason other than believability, which isn't easy with anything alien.

YAY MAOR EDITING: I found a simple screen recorder here

Its not as amazing as camtasia, but it'll do the job. Just like the free version Fraps for in-game movies.
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-08 19:02:30 UTC Post #240273
K.

W00t!
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-12-08 19:12:53 UTC Post #240276
muzz....
User posted image
WHAT THE FUCK!? :zomg:
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-08 19:18:45 UTC Post #240277
Haha!

Thats Pimpa! Main cartoon caracter in http://www.youtube.com/watch?v=BhjtOXihB20 (Belgium).
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-12-09 02:24:24 UTC Post #240324
Riiightt...
Anyway. That's so sweet that you're actually making a time lapse. Oh i can't wait.
You can use the lapse's as teasers in-between large media updates :combine: Keep us on our toesies
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-09 10:51:19 UTC Post #240384
Rim, that metallic bal in your avatar look like the eye balls in the final battle with GlaDOS in Portal, you know, like the orange eye ball that goes like:

Who are you?
What is that?
O what's that?
What's that?
What is THAT?!
O that thing has numbers on it.
etc


:^_^:
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-12-09 14:45:06 UTC Post #240394
The curiosity AI
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-12-09 14:48:38 UTC Post #240395
Yup. Its freakin hillarious.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-12-09 15:28:26 UTC Post #240399
I love when he asks "Is that a gun?"
Posted 16 years ago2007-12-10 10:27:02 UTC Post #240480
Wait no longer, time lapse is done.

Time Lapse Part 1 (69 mb)
Mirror at Maprookie

A few odd difficulties but its a start. Its 5 minutes because in 3 minutes it moves so fast you can tell twf is going on the whole time. Its uncut except for the time speed up.

There will be a few more parts as the model develops. Next chapter is costuming and textures, then Animations.

Also, my first attempt at this, i recorded a very lovely Max crash. :pirate:

I hope everyone enjoys watching the video more than me making it.
Rimrook RimrookSince 2003
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