When using vertex manipulation to wrap brushes around a cylinder or something, which method is better?
A) http://img112.imageshack.us/img112/6113/utopium1le4.jpg
B) http://img245.imageshack.us/img245/475/utopium2qi9.jpg
I've always used method B because its much neater in Hammer. But method A would only draw 9 polygons ingame, whereas method B would draw 16. Still, something about A just seems nasty and unwanted.