Need help with compiling problem Created 16 years ago2008-09-20 05:06:41 UTC by Pike Pike

Created 16 years ago2008-09-20 05:06:41 UTC by Pike Pike

Posted 16 years ago2008-09-20 05:06:41 UTC Post #255737
Hi, i compiled my map but the log was all messed up so i need your help. What does this mean and more importantly how do i fix it?

** Executing...
** Command: Change Directory
** Parameters: D:\Sierra\Half-Life

** Executing...
** Command: Copy File
** Parameters: "D:\Sierra\Half-Life\valve\road4.map" "D:\Sierra\Half-Life\valve\maps\road4.map"

** Executing...
** Command: D:\Grejer\VALVEH~1\tools\qcsg.exe
** Parameters: "D:\Sierra\Half-Life\valve\maps\road4"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering D:\Sierra\Half-Life\valve\maps\road4.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (2)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (2)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\gfx.wad
Using WAD File: \counter-strike 1.6\cstrike\de_airstrip.wad
Using WAD File: \counter-strike 1.6\cstrike\de_aztec.wad
Using WAD File: \counter-strike 1.6\cstrike\cs_havana.wad
added 8 additional animating textures.

********** ERROR **********
Textures exceeded MAX_MAP_MIPTEX

** Executing...
** Command: D:\Grejer\VALVEH~1\tools\qbsp2.exe
** Parameters: "D:\Sierra\Half-Life\valve\maps\road4"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
WARNING: MakeNodePortal:new portal was clipped away from node@(192,-1232,-560)(580,-384,-193)
WARNING: MakeNodePortal:new portal was clipped away from node@(192,-1232,-560)(580,-384,-193)
WARNING: MakeNodePortal:new portal was clipped away from node@(76,-1232,-384)(352,-624,-193)
WARNING: MakeNodePortal:new portal was clipped away from node@(138,1184,-276)(162,-640,-245)
WARNING: MakeNodePortal:new portal was clipped away from node@(70,-1184,-212)(5,-640,-193)
WARNING: MakeNodePortal:new portal was clipped away from node@(70,-768,-224)(-15,-640,-212)
WARNING: MakeNodePortal:new portal was clipped away from node@(2,768,-384)(138,-640,-320)
WARNING: MakeNodePortal:new portal was clipped away from node@(70,-768,-384)(2,-756,-320)
WARNING: MakeNodePortal:new portal was clipped away from node@(70,-1138,-224)(-15,-768,-212)
WARNING: MakeNodePortal:new portal was clipped away from node@(32,992,-320)(138,-908,-236)
WARNING: MakeNodePortal:new portal was clipped away from node@(24,1184,-320)(138,-1122,-234)
WARNING: MakeNodePortal:new portal was clipped away from node@(61,-1184,-264)(138,-640,-212)
WARNING: MakeNodePortal:new portal was clipped away from node@(4,-1232,-384)(336,-1184,-320)
WARNING: MakeNodePortal:new portal was clipped away from node@(76,-1232,-384)(-20,-1184,-320)
WARNING: MakeNodePortal:new portal was clipped away from node@(136,1468,-384)(416,-1232,-256)
WARNING: MakeNodePortal:new portal was clipped away from node@(136,1468,-384)(416,-1232,-256)
WARNING: MakeNodePortal:new portal was clipped away from node@(136,1468,-384)(416,-1232,-320)
writing D:\Sierra\Half-Life\valve\maps\road4.prt
WARNING: MakeNodePortal:new portal was clipped away from node@(92,-1216,-172)(548,-1160,50)
WARNING: MakeNodePortal:new portal was clipped away from node@(240,-1216,-596)(548,-368,-172)
WARNING: MakeNodePortal:new portal was clipped away from node@(86,-1216,-348)(178,-680,-203)
WARNING: MakeNodePortal:new portal was clipped away from node@(48,-1106,-348)(52,-908,-260)
WARNING: MakeNodePortal:new portal was clipped away from node@(84,-1488,-348)(656,-1216,-220)
WARNING: MakeNodePortal:new portal was clipped away from node@(84,-1488,-348)(656,-1216,-220)
WARNING: MakeNodePortal:new portal was clipped away from node@(224,-1328,-592)(640,-415,-169)
WARNING: MakeNodePortal:new portal was clipped away from node@(117,1328,-273)(304,-1182,-224)
WARNING: MakeNodePortal:new portal was clipped away from node@(154,936,-288)(216,-672,-234)
WARNING: MakeNodePortal:new portal was clipped away from node@(154,936,-288)(216,-672,-234)
WARNING: MakeNodePortal:new portal was clipped away from node@(30,-1182,-288)(216,-936,-185)
WARNING: MakeNodePortal:new portal was clipped away from node@(154,1182,-288)(216,-936,-234)
WARNING: MakeNodePortal:new portal was clipped away from node@(94,-1328,-224)(28,-1182,-169)
WARNING: MakeNodePortal:new portal was clipped away from node@(148,1504,-288)(546,-1328,-224)
WARNING: MakeNodePortal:new portal was clipped away from node@(28,1436,-288)(148,-1328,-224)
WARNING: MakeNodePortal:new portal was clipped away from node@(28,1436,-352)(148,-1328,-288)
WARNING: MakeNodePortal:new portal was clipped away from node@(240,-1216,-578)(548,-368,-187)
WARNING: MakeNodePortal:new portal was clipped away from node@(86,-1166,-273)(178,-680,-187)
WARNING: MakeNodePortal:new portal was clipped away from node@(86,-1216,-273)(178,-1166,-187)
WARNING: MakeNodePortal:new portal was clipped away from node@(84,-1488,-366)(656,-1216,-238)
WARNING: MakeNodePortal:new portal was clipped away from node@(84,-1488,-366)(656,-1216,-238)
WARNING: MakeNodePortal:new portal was clipped away from node@(13,-2078,-384)(745,-2021,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(543,2078,-384)(1304,-2021,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(900,-2078,-384)(-13,-2021,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,-2078,-384)(-698,-2021,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,-2078,-384)(-698,-2021,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2094,-420)(-862,-2005,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2094,-420)(-862,-2005,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(707,2094,-420)(1344,-2005,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1248,-2094,-420)(-129,-2005,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1792,-2110,-416)(1360,-1989,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1792,-2110,-416)(1360,-1989,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(753,2094,-402)(1344,-2005,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(753,2094,-402)(1344,-2005,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(118,-2094,-402)(1047,-2005,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(181,-2094,-402)(-118,-2005,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2094,-402)(-136,-2005,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(134,-2082,-352)(1304,-2030,-101)
WARNING: MakeNodePortal:new portal was clipped away from node@(114,-2098,-388)(1344,-2014,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(150,-2098,-388)(-114,-2014,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(1781,-2098,-388)(-150,-2014,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(82,-2114,-384)(1360,-1998,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(82,-2114,-384)(1360,-1998,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(98,-2114,-384)(-82,-1998,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(1797,-2114,-384)(-98,-1998,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(150,-2098,-83)(1344,-2014,-59)
WARNING: MakeNodePortal:new portal was clipped away from node@(150,-2098,-394)(1344,-2014,-83)
WARNING: MakeNodePortal:new portal was clipped away from node@(1781,-2098,-83)(-150,-2014,-59)
WARNING: MakeNodePortal:new portal was clipped away from node@(1781,-2098,-394)(-150,-2014,-83)
WARNING: MakeNodePortal:new portal was clipped away from node@(1271,48,384)(1304,1279,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1271,48,384)(1304,1279,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1271,2069,-384)(1304,48,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1271,2069,-384)(1304,48,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1271,2069,-384)(1304,48,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-420)(1344,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-420)(1344,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-420)(1344,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-420)(1344,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-420)(1344,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1239,91,-416)(1360,1311,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1239,91,-416)(1360,1311,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1239,107,-416)(1360,-91,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1239,2101,-416)(1360,-107,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1239,2101,-416)(1360,-107,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-402)(1344,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-402)(1344,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-402)(1344,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-402)(1344,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-402)(1344,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1304,2082,-352)(1332,1264,-101)
WARNING: MakeNodePortal:new portal was clipped away from node@(1280,2082,-352)(1304,1264,-101)
WARNING: MakeNodePortal:new portal was clipped away from node@(1264,2098,-388)(1348,1280,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(1288,2098,-388)(1348,1280,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(1264,2098,-388)(1288,1280,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(1248,2114,-384)(1364,1296,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(1272,2114,-384)(1364,1296,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(1248,2114,-384)(1272,1296,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(1288,16,-394)(1348,1280,-83)
WARNING: MakeNodePortal:new portal was clipped away from node@(1264,2098,-83)(1348,-16,-59)
WARNING: MakeNodePortal:new portal was clipped away from node@(1288,2098,-394)(1348,-16,-83)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,48,-384)(-1727,1279,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,48,-384)(-1727,1279,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,48,-384)(-1727,1279,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,-2069,-384)(-1727,48,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,-2069,-384)(-1727,48,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,-2069,-384)(-1727,48,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,-2069,-384)(-1727,48,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-420)(-1711,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-420)(-1711,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-420)(-1711,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-420)(-1711,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1792,-107,-416)(-1695,1311,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1792,-107,-416)(-1695,1311,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1792,-2101,-416)(-1695,-107,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1792,-2101,-416)(-1695,-107,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-402)(-1711,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-402)(-1711,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-402)(-1711,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-402)(-1711,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1764,-2078,-352)(-1736,1264,-101)
WARNING: MakeNodePortal:new portal was clipped away from node@(1764,-2078,-352)(-1736,1264,-101)
WARNING: MakeNodePortal:new portal was clipped away from node@(1744,-2094,-388)(-1720,1280,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(1780,-2094,-388)(-1744,1280,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(1820,-2110,-384)(-1704,1296,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(1796,-2110,-384)(-1728,1296,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(1780,-2094,-394)(-1744,-16,-83)
WARNING: MakeNodePortal:new portal was clipped away from node@(13,1231,-384)(1304,1264,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,1231,-384)(-13,1264,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,1231,-384)(-13,1264,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(952,1215,420)(1344,1280,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(707,1215,420)(1338,1280,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1792,1199,-416)(1360,1296,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,1215,-402)(-118,1280,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1796,1208,-384)(1364,1324,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(1780,1224,-394)(1348,1248,-83)
WARNING: MakeNodePortal:new portal was clipped away from node@(488,1216,-364)(572,-1192,-224)
WARNING: MakeNodePortal:new portal was clipped away from node@(512,1336,-340)(572,-1216,-248)
WARNING: MakeNodePortal:new portal was clipped away from node@(472,1352,-212)(588,-1176,-188)
WARNING: MakeNodePortal:new portal was clipped away from node@(496,1328,-376)(588,-1176,-212)
WARNING: MakeNodePortal:new portal was clipped away from node@(472,1328,-230)(588,-1176,-206)
WARNING: MakeNodePortal:new portal was clipped away from node@(496,1328,-358)(588,-1176,-230)

********** ERROR **********
ReadSurfs: 375 > numtexinfo

** Executing...
** Command: D:\Grejer\VALVEH~1\tools\vis.exe
** Parameters: "D:\Sierra\Half-Life\valve\maps\road4"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
912 portalleafs
2881 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (13)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (200)
average leafs visible: 130
visdatasize:51496 compressed from 103968
215.0 seconds elapsed

** Executing...
** Command: D:\Grejer\VALVEH~1\tools\qrad.exe
** Parameters: "D:\Sierra\Half-Life\valve\maps\road4"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'D:\Grejer\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'D:\Grejer\VALVEH~1\tools\lights.rad']

4240 faces
306496 square feet [44135528.00 square inches]
22615 patches after subdivision
17 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (10)
visibility matrix: 30.5 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (84)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (63)
transfer lists: 31.0 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (3)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(17590, 16545, 8310)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (7)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 26/400 1664/25600 ( 6.5%)
planes 5332/32767 106640/655340 (16.3%)
vertexes 5967/65535 71604/786420 ( 9.1%)
nodes 1807/32767 43368/786408 ( 5.5%)
texinfos 374/8192 14960/327680 ( 4.6%)
faces 4240/65535 84800/1310700 ( 6.5%)
clipnodes 5773/32767 46184/262136 (17.6%)
leaves 1122/8192 31416/229376 (13.7%)
marksurfaces 5292/65535 10584/131070 ( 8.1%)
surfedges 20663/512000 82652/2048000 ( 4.0%)
edges 10666/256000 42664/1024000 ( 4.2%)
texdata [variable] 3172/2097152 ( 0.2%)
lightdata [variable] 609417/2097152 (29.1%)
visdata [variable] 51496/2097152 ( 2.5%)
entdata [variable] 12048/131072 ( 9.2%)

Total BSP file data space used: 1212669 bytes

167 seconds elapsed
Posted 16 years ago2008-09-20 05:32:40 UTC Post #255739
Your using outdated compiling tools, use Zoners compiling tools instead: http://www.fpsbanana.com/tools/1089
Posted 16 years ago2008-09-20 05:35:24 UTC Post #255740
Will that help with this problem or is it just something i should to to prevent similar problems in the future?
Posted 16 years ago2008-09-20 05:50:14 UTC Post #255742
They're better than the q-tools and gives better error-reports.
Posted 16 years ago2008-09-20 06:05:49 UTC Post #255744
Ok i'll get some better tools.
Posted 16 years ago2008-09-20 09:00:42 UTC Post #255755
Now i have Batch Compiler and Zoners half-life tools. I could not find any error on the log and i can run the map. But the map works poorly.When i run around on it things keep disappearing in sertain angles so that i can se through walls and stuff. What should i do?

here's the new log.

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: D:\ZHLT\hlcsg.exe -chart D:\Sierra\Half-Life\valve\road4.map
Entering D:\Sierra\Half-Life\valve\road4.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(1.74 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.09 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/400 0/25600 ( 0.0%)
planes 5362/32768 107240/655360 (16.4%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 449/32767 17960/1310680 ( 1.4%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced

Total BSP file data space used: 125200 bytes

Using Wadfile: \sierra\half-life\valve\halflife.wad
  • Contains 45 used textures, 65.22 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\decals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \sierra\half-life\valve\liquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \sierra\half-life\valve\gfx.wad
  • Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_airstrip.wad
  • Contains 8 used textures, 11.59 percent of map (69 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 2 used textures, 2.90 percent of map (24 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_havana.wad
  • Contains 14 used textures, 20.29 percent of map (122 textures in wad)
added 8 additional animating textures.
Texture usage is at 2.04 mb (of 4.00 mb MAX)
4.66 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: D:\ZHLT\hlbsp.exe -chart D:\Sierra\Half-Life\valve\road4.map

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...1681 (0.40 seconds)
BSP generation successful, writing portal file 'D:\Sierra\Half-Life\valve\road4.prt'
SolidBSP [hull 1] 500...1000...1500...1678 (0.28 seconds)
SolidBSP [hull 2] 500...1000...1500...1561 (0.24 seconds)
SolidBSP [hull 3] 500...1000...1500...1855 (0.33 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 27/400 1728/25600 ( 6.8%)
planes 2006/32768 40120/655360 ( 6.1%)
vertexes 6214/65535 74568/786420 ( 9.5%)
nodes 1940/32767 46560/786408 ( 5.9%)
texinfos 449/32767 17960/1310680 ( 1.4%)
faces 4413/65535 88260/1310700 ( 6.7%)
clipnodes 5568/32767 44544/262136 (17.0%)
leaves 1218/8192 34104/229376 (14.9%)
marksurfaces 5606/65535 11212/131070 ( 8.6%)
surfedges 21524/512000 86096/2048000 ( 4.2%)
edges 11085/256000 44340/1024000 ( 4.3%)
texdata [variable] 3392/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 12052/524288 ( 2.3%)
77 textures referenced

Total BSP file data space used: 504936 bytes

4.16 seconds elapsed

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: D:\ZHLT\hlvis.exe -full -chart D:\Sierra\Half-Life\valve\road4.map
993 portalleafs
3287 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(14.17 seconds)
LeafThread:
(527.82 seconds)
average leafs visible: 184
g_visdatasize:66168 compressed from 124125

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 27/400 1728/25600 ( 6.8%)
planes 2006/32768 40120/655360 ( 6.1%)
vertexes 6214/65535 74568/786420 ( 9.5%)
nodes 1940/32767 46560/786408 ( 5.9%)
texinfos 449/32767 17960/1310680 ( 1.4%)
faces 4413/65535 88260/1310700 ( 6.7%)
clipnodes 5568/32767 44544/262136 (17.0%)
leaves 1218/8192 34104/229376 (14.9%)
marksurfaces 5606/65535 11212/131070 ( 8.6%)
surfedges 21524/512000 86096/2048000 ( 4.2%)
edges 11085/256000 44340/1024000 ( 4.3%)
texdata [variable] 3392/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 66168/2097152 ( 3.2%)
entdata [variable] 12052/524288 ( 2.3%)
77 textures referenced

Total BSP file data space used: 571104 bytes

542.31 seconds elapsed [9m 2s]

--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: D:\ZHLT\hlrad.exe -extra -bounce 2 -chart D:\Sierra\Half-Life\valve\road4.map

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 2 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'D:\ZHLT\lights.rad']
[59 texlights parsed from 'D:\ZHLT\lights.rad']

4413 faces
Create Patches : 23850 base patches
0 opaque faces
309890 square feet [44624160.00 square inches]
114 direct lights

BuildFacelights:
(231.70 seconds)
visibility matrix : 33.9 megs
BuildVisLeafs:
(133.74 seconds)
MakeScales:
(81.53 seconds)
SwapTransfers:
(12.11 seconds)
Transfer Lists : 16554836 : 16.55M transfers
Indices :     8499680 :    8.11M bytes
   Data :    66219344 :   63.15M bytes
GatherLight:
(2.64 seconds)
GatherLight:
(3.77 seconds)
FinalLightFace:
(4.92 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 27/400 1728/25600 ( 6.8%)
planes 2006/32768 40120/655360 ( 6.1%)
vertexes 6214/65535 74568/786420 ( 9.5%)
nodes 1940/32767 46560/786408 ( 5.9%)
texinfos 449/32767 17960/1310680 ( 1.4%)
faces 4413/65535 88260/1310700 ( 6.7%)
clipnodes 5568/32767 44544/262136 (17.0%)
leaves 1218/8192 34104/229376 (14.9%)
marksurfaces 5606/65535 11212/131070 ( 8.6%)
surfedges 21524/512000 86096/2048000 ( 4.2%)
edges 11085/256000 44340/1024000 ( 4.3%)
texdata [variable] 3392/4194304 ( 0.1%)
lightdata [variable] 1105104/6291456 (17.6%)
visdata [variable] 66168/2097152 ( 3.2%)
entdata [variable] 12052/524288 ( 2.3%)
77 textures referenced

Total BSP file data space used: 1676208 bytes

472.09 seconds elapsed [7m 52s]

--- END hlrad ---
Posted 16 years ago2008-09-20 09:16:30 UTC Post #255758
Is it a very large and open map? If so, it could be related to the draw-distance, in Hammer go to 'Map'--->'Map properties...' and raise 'Max viewable distance', then re-compile the map and see if it works better.
Posted 16 years ago2008-09-20 11:14:44 UTC Post #255769
It's not that big of a map, but im using some Counter-Strike textures. Can that have something to do with it?
Posted 16 years ago2008-09-20 11:24:32 UTC Post #255770
http://www.slackiller.com/tommy14/errors.htm#miptex
If you are compiling with Hammer and don't know how to set -texdata, I recommend you use The Compilator instead.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-09-20 14:35:15 UTC Post #255791
Could we see a in-game screenshot of this problem?
Posted 16 years ago2008-09-20 14:48:26 UTC Post #255792
nvm my previous post.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-09-20 15:21:50 UTC Post #255795
Sure, i can post a screenshot if you can tell me how to include it in my post:)
Posted 16 years ago2008-09-20 16:23:12 UTC Post #255800
Just upload the pictures to some image-site, like Imageshack etc. then just include the links to the pictures in your post.
Posted 16 years ago2008-09-21 03:24:33 UTC Post #255830
Ok i'll get on it.
Posted 16 years ago2008-09-21 03:35:04 UTC Post #255831
This is when i stand looking at a garage door.

User posted image


And now i have backed upp a little bit, and i can se through the doors so that the truck inside is visible. Notice that the button from the first pic is also gone. It is only the entitys (and sometimes sky) that suffers from this problem. Before the red wall to the left was a func_wall and it disappeared all the time before i remade it as a simple brush.

User posted image
Posted 16 years ago2008-09-21 05:49:08 UTC Post #255835
Are you running the game in software mode!? That could cause all kinds of graphical glitches. In-game, bring up the main-menu, choose 'Options'--> 'Video' and make sure 'Renderer' is set to 'OpenGL'.
Posted 16 years ago2008-09-21 05:53:51 UTC Post #255837
My computer is worthless so it can't run on OpanGL without lag. I've got no graphic card just some lousy chip. So im practicly doomed right?
Posted 16 years ago2008-09-21 05:56:15 UTC Post #255838
In a way yes, although others will see it the right way if you did set-up everything OK. But your' out of luck.
Posted 16 years ago2008-09-21 06:03:58 UTC Post #255840
Ok, i see. Will the overall quality of the map be affected from being compiled on a weak computer?
Posted 16 years ago2008-09-21 06:10:58 UTC Post #255841
Does the doors disappear in OpenGL-mode?
Posted 16 years ago2008-09-21 06:11:42 UTC Post #255842
Ok, i see. Will the overall quality of the map be affected from being compiled on a weak computer?
No. Only compile time.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-09-21 06:17:55 UTC Post #255844
Now that i tried using OpenGL i got a message saying that my computer doesn't support it. So i dont know if it disappears in that mode but it doesn't in the third video mode (direct 3D or something like that).
Posted 16 years ago2008-09-21 06:21:22 UTC Post #255845
Woah. There are still PC's out there that won't run OpenGL?

That makes me sad.

However, that is the only thing I can think of that might cause things to vanish like that. How about uploading it to the 'Problem Maps' section of the 'Map Vault' so we can check it out for you?
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-09-21 06:26:29 UTC Post #255846
I have another computer i can check that out on that supports OpenGL, i can try the map on that one.
Posted 16 years ago2008-09-21 06:36:43 UTC Post #255848
I have tried the map on my other computer and the door did not disappear. But that computer sucks as well so it lagged like hell. It must be the software mode that messes things up.
Posted 16 years ago2008-09-21 15:51:20 UTC Post #255894
Holy crap, how old are your computers!? I'm surprised the internet works on Windows 3.1.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-09-22 11:33:25 UTC Post #255933
Windows 3.1? My newest computer is only about 2 years old but the idiot that put it together didn't put a graphic card in it. BTW its not my computers. Its my fathers and he don't know much about the subject. I would never buy this crap :)
Posted 16 years ago2008-09-22 12:26:21 UTC Post #255934
[offtopic] I still have an old lappy with 3.1 on it :D [/offtopic]
Archie ArchieGoodbye Moonmen
You must be logged in to post a response.