Removing Directional effects in Half-lif Created 15 years ago2008-11-23 03:50:10 UTC by ATDestroy ATDestroy

Created 15 years ago2008-11-23 03:50:10 UTC by ATDestroy ATDestroy

Posted 15 years ago2008-11-23 03:50:24 UTC Post #258952
Sorry for the long-winded title, but I'm not sure how else to describe it.

I want to include a .wav in my map using an ambient_generic, to make some music in the background.

I check play everywhere, and the volume remains constant throughout the map, however, when you turn around, you can tell which direction the actual entity is, so it sounds like the sound is being played from somewhere inside the play area, which is not what I want a music track to sound like.

Is there any way around that directional effect? Or is there any workaround I could use to include music in my map through other means?
Posted 15 years ago2008-11-23 07:09:19 UTC Post #258962
Your problem:
User posted image
Your solution:
User posted image
Four of the same ambient_generic entities spread out, think surround sound. I've never actually tried this with music...but it works for sound effects. It's worth a shot.
Posted 15 years ago2008-11-23 07:21:03 UTC Post #258963
You don't need to work around it if you're using a mod directory, all you have to do is rename your music file to be the same as one of the game's originals, then put it in the required directory (I think It's Media or something, not sure.) That'll make it play just like original music, so you just have to select the track number you want to play.

If this isn't single player though, this won't help.
Posted 15 years ago2008-11-23 07:34:52 UTC Post #258964
Don't EVER do this
User posted image
I tried this in the past, and it causes screeching plus they are usually out of sync with the others.Not to mention, you can still hear the sounds spinning around you quite clearly when you turn, unfortunately.

If its for CS or HLDM or something, then the workaround I'd recommend is to put a hollow box either at the very top or very bottom of the mapping grid (center it, though), and place your sound in there. There's no way to get rid of this without using Spirit's FMOD, but you can put it far away enough so that it sounds like it never changes.
Posted 15 years ago2008-11-23 08:01:04 UTC Post #258967
meh i never had any problems with it...although I do see were some problems could arise.
Posted 15 years ago2008-11-23 10:57:42 UTC Post #258973
Maybe checking the Play Everywhere flag fixes it, as the sound will now play throughout the entire map. Not sure if this actually terminates the sound_from_one_direction issue though. Best to try it out.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2008-11-23 12:34:52 UTC Post #258975
weird i never had this type of problem with ambients in goldsourse...

\

Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2008-11-23 14:56:43 UTC Post #258980
Thanks for the help 3mil, but unfortunatley, I tried that and it didn't help at all, indeed, it was worse, as worldcrafter warned.

As for srry's solution, I'm mapping using my WON installation, so I'll have to wait until I switch to steam before I can do your solution. (there is no media folder in WON half life to my knowledge)

Muzzleflash, My current set up has the ambient_generic with the play everywhere tag. The sound still changes directionally, even though the volume remains constant.
Posted 15 years ago2008-11-23 15:08:30 UTC Post #258983
I guess there's nothing to do about it, unless you make changes to the code, or go for fmod, which might not be a solution anyway.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2008-11-23 16:36:45 UTC Post #258987
there is no media folder in WON half life to my knowledge
To my knowledge the logo.avi file and all half-life music files are in the media folder in WON (in the PAK file). Create one yourself and look at the names of the music files in the PAK file.
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2008-11-24 19:47:19 UTC Post #259022
uhm...in the WON version the music files were on the CD.

Besides ATDestroy, using a .wav file to play music would be a bad idea. For one thing, your talking a pretty hefty file size and then obviously theres the directional issue you're having (as I have noticed myself in the past)

I personally have a problem with downloading a load of custom content to my valve folder for a small map.

There's always spirit and the mini-mod format. Then you can use mp3's.

Sorry, i just like mini-mods. :)
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-11-24 20:24:01 UTC Post #259025
Right... forgot about that. There is a media folder tho.
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2008-11-24 21:52:21 UTC Post #259026
How does one go about using FMOD, anyway?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2008-11-25 01:33:45 UTC Post #259028
I believe its essentially an mp3 player, but don't quote me on that.
Posted 15 years ago2008-11-25 06:44:07 UTC Post #259031
You can copy the music files from the CD and have them play from your HD though, so it should work. And the first time I saw this done was with WON.
Posted 15 years ago2008-11-25 08:40:41 UTC Post #259033
I'll try this after I get home from school today, I was too bogged down in papers last night. I'll let you know how it goes
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