Quick Question About 512x512 Textures Created 8 years ago2015-12-21 22:00:20 UTC by DefendYourBase DefendYourBase

Created 8 years ago2015-12-21 22:00:20 UTC by DefendYourBase DefendYourBase

Posted 8 years ago2015-12-21 22:00:20 UTC Post #327830
Currently to make a sorta HD texture for Half Life you can make 512x512 images and scale them down in Hammer editor with Texture editor to make a pretty good looking HDish walls and floors...

But theres gotta be some kind of catch right? Is there a limit on how many 512x512 textures you can have at a time? A .wad size limit? Or something?

I can't find anything on google about this but it would seem like this would of been done long time ago if there was no catch...

Anyone know?
User posted image
User posted image
Do this with a entire map? only use 512x512 and 256x256 images?
Posted 8 years ago2015-12-21 22:35:09 UTC Post #327831
The Core is like 90% 256 & 512+ sized textures and I've only hit the engine's texture memory limit once or twice.
You're not limited to 512 x 512, incidentally. You're limited to 262144 pixels per texture, so 256 x 1024, for example, is totally fine.
Archie ArchieGoodbye Moonmen
Posted 8 years ago2015-12-22 00:34:56 UTC Post #327832
So when you say you hit the "texture memory limit" you mean to say you went pretty crazy with it? Tested it to the max?

And thats good info! Thanks. Some textures would compress nicely to 256 x 1024 visa versa rather than 512x512 :D
Posted 8 years ago2015-12-22 03:58:06 UTC Post #327833
Go crazy until you hit a limit, then scale back background details
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2015-12-22 09:05:58 UTC Post #327834
Won HL is still limited to 256x256 yes?
Posted 8 years ago2015-12-22 10:12:48 UTC Post #327835
Probably. It's old. People need to stop using it. :P
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-12-22 13:48:15 UTC Post #327839
It's not the texture size that matters, it's the scale, if all textures are scaled down a lot then you're gonna reach light data limit very soon. 1024x256 works but I think it gets distorted like 192, 48 etc
Posted 8 years ago2015-12-22 23:34:36 UTC Post #327846
WON HL supports 512x512 textures just fine.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 8 years ago2015-12-23 02:30:06 UTC Post #327849
Ahh.. i see the problem with using high res textures and scaling them down.

In Hammer. If you have lots of walls using scaled down (High Res) textures you end up going over the "AllocBlock" limit.. Hammer says 64 is max and using one flat ground surface with scaled 512x512 image causes the Allock block to go up to 96/64 which causes crash on map start ;/
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