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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Monster properties Issue
Created
8 years ago
2016-05-01 00:23:05 UTC
by
MMProductions
Forums
HL Engine Discussion
View Thread
Created
8 years ago
2016-05-01 00:23:05 UTC
by
MMProductions
MMProductions
Posted
8 years ago
2016-05-01 00:23:05 UTC
Post #330004
How can I put an already dead alien (in this case, Alien Slave) on my map on Valve Hammer Editor?
MMProductions
Mapping project productions by MM
Captain Terror
Posted
8 years ago
2016-05-01 10:33:20 UTC
Post #330005
It's been a long time for me, but can't u use a cycler or cycler_sprite or whatever, and den choose the death animation for the slave?
Captain Terror
when a man loves a woman
monster_urby
Posted
8 years ago
2016-05-02 07:30:00 UTC
Post #330019
One method is to place a trigger hurt around the monster. Then, make sure it's set to be deactivated by the monster's death.
monster_urby
Goldsourcerer
Loulimi
Posted
8 years ago
2016-05-02 14:08:12 UTC
Post #330023
Can't you use a scripted_sequence?
Loulimi
monster_urby
Posted
8 years ago
2016-05-02 18:40:22 UTC
Post #330024
If I recall, monsters just jump right back up if you trigger a death animation.
monster_urby
Goldsourcerer
Loulimi
Posted
8 years ago
2016-05-02 19:53:08 UTC
Post #330026
I'm pretty sure there's a way to do it without this problem, I should check.
Loulimi
Captain Terror
Posted
8 years ago
2016-05-03 00:16:14 UTC
Post #330028
Another solution using
cycler_sprite]cycler_sprite
.
Use smartedit button to add
sequence
property to the cycler_sprite, with the 4 death animations being 18-21.
fun fact
You can use the slave model with
cycler_weapon
, carrying him around like a crowbar
Captain Terror
when a man loves a woman
ninja defuse
Posted
8 years ago
2016-05-03 12:27:11 UTC
Post #330031
nvm
ninja defuse
Qwertyus
Posted
8 years ago
2016-05-11 19:17:57 UTC
Post #330095
Using cycler_sprite for models causes them to disappear from map after loading a saved game. So it's not really good solution (for singleplayer maps at least).
Qwertyus
MMProductions
Posted
8 years ago
2016-05-11 20:04:54 UTC
Post #330097
I used trigger_hurt and worked fine with me
MMProductions
Mapping project productions by MM
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