Xbox 360 with XNA Sunburn Created 3 months ago2018-08-18 14:20:34 UTC by Screamernail Screamernail

Created 3 months ago2018-08-18 14:20:34 UTC by Screamernail Screamernail

Posted 3 months ago2018-08-18 14:20:34 UTC Post #340596
I want to homebrew the Xbox 360 and now I want to get the XNA Sunburn engine. But I couldn't get in the official site. Any recommendations about how to get it? It looks like something for me.

https://www.youtube.com/watch?v=HWCGIru42JA
Posted 3 months ago2018-08-18 19:27:25 UTC Post #340598
I'd recommend you to read a lot about programming theory and practice a lot before trying to do anything.

Consoles are harder to get to than PC in terms of development. If you wish to meddle with XNA based engine, then you should learn about it from the ground up.

Consistency is important. Post about it here, in a journal or send me a personal message if you feel that you can't do something because reasons. TWHL is composed of a highly tolerant bunch, and there are people who are willing to help you.
Posted 3 months ago2018-08-19 07:14:08 UTC Post #340603
I'd recommend you to read a lot about programming theory and practice a lot before trying to do anything.
Consoles are harder to get to than PC in terms of development. If you wish to meddle with XNA based engine, then you should learn about it from the ground up.
Okay, where should I start?
Posted 3 months ago2018-08-19 13:35:39 UTC Post #340604
Read more about how computers operate, while this may not be that useful when it comes to game development, it will help you understand some things.

XNA is based on C#, so you should read about this programming language, find some tutorials and practice.
Posted 3 months ago2018-08-19 14:38:20 UTC Post #340605
Okay maybe I shouldn't be asking for too much.

I am getting a Dreamcast for my birthday so I might just homebrew it instead.
Posted 3 months ago2018-08-19 15:55:47 UTC Post #340606
I can't imagine trying to homebrew a Dreamcast would be any easier - have you considering trying to conquer smaller tasks that maybe aren't as ambitious but are actually doable in a reasonable period of time?
Instant Mix Instant MixTitle commitment issues
Posted 3 months ago2018-08-19 16:17:23 UTC Post #340607
It isn't that complex really. I am just gonna work on a Quake total conversion and put it in there. It's said to be easy to work on the Quake engine.
Posted 3 months ago2018-08-19 19:50:46 UTC Post #340612
It is easy to work with modified Quake engines such as Darkplaces or FTEQW, especially when it comes to asset creation. Full source code is available as well, but it's written in C. Furthermore, you will need to learn QuakeC and Client Side QuakeC or hardcode everything to get AI and game logic.
Posted 2 months ago2018-09-02 15:21:51 UTC Post #340769
Good news everyone. I've just gotten a PSP for birthday that I can homebrew! (However there's no physical space for one in it's current memory stick)
Posted 2 months ago2018-09-02 17:17:52 UTC Post #340770
Yay!
Admer456 Admer456What's this? Custom title? OwO
Posted 2 months ago2018-09-02 19:09:08 UTC Post #340771
Wow nice MonoGame :o PS I am very mad to Cra0zy because he hurts me and throws me he doesn't understand me. I always explain explain him. But he always ignore me since release MonoGame on Gtk Sharp 2 / 3 - But he said me bad to me because my inventor about MonoGame on Gtk Sharp.
MonoGame on Gtk Sharp 3.22MonoGame on Gtk Sharp 3.22
Sorry no Source available because I removed repository of Github because Cra0zy bullies me. I ignore him.
If you want have to my source than I don't make because Google hunts to find download-link.

Please don't tell MonoGame's Community. I left Monogame's Community since Cra0zy bans me because he is kidding me.
PS: Sorry that is long history. I will respect here. Thanks! Please don't worry! I am here and I want be reasonably. Thanks!

XNA = MonoGame replacement.

If you want made Game with C# than you can try with OpenTK 3.x from MyGet and Gtk Sharp 2.12.45 or Gtk Sharp 3.22.6.4
I recommend for Gtk Sharp 2.x than you can use GLWidget and GLWidgetTest

PS: If you use Ubuntu 16.04 than you have to get happy programs with OpenTK or OpenGL.net.

I don't longer support for Windows 7 / 10 because Windows uses only Gtk Sharp + Runtime 32 Bit = Sh**.
Only Linux and Mac!!
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