Wtf bug in game Created 1 year ago2018-09-09 12:20:06 UTC by REBELVODKA REBELVODKA

Created 1 year ago2018-09-09 12:20:06 UTC by REBELVODKA REBELVODKA

Posted 1 year ago2018-09-09 12:20:06 UTC Post #340826
I can't describe it with words... about sidewalk texture i get from a GTA2 screenshot

https://www.youtube.com/watch?v=Bbqtq82tp98
REBELVODKA REBELVODKAAlea iacta est
Posted 1 year ago2018-09-09 12:31:09 UTC Post #340827
I assume that it's not a brush entity or anything like that? What's the name of the actual custom texture?
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 year ago2018-09-09 12:47:02 UTC Post #340828
when I recorded video was named as "env_sidewalk02", but now is name "env_sidewalk" and happens me the same.
The weird is happens only when I put that texture.
and I didn't give it any special propety (func_ "something" or trigger)
REBELVODKA REBELVODKAAlea iacta est
Posted 1 year ago2018-09-09 12:54:29 UTC Post #340829
Curious as to why you would include "env_" in your texture name... I'm not saying that's the cause, but why not just sidewalk02? :P
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 year ago2018-09-09 12:57:05 UTC Post #340830
Ok, another textures have included "env_" and are fine, is just that texture
REBELVODKA REBELVODKAAlea iacta est
Posted 1 year ago2018-09-09 13:41:07 UTC Post #340832
What is that texture assigned to? Personally I'd avoid starting any names with "env_" as who knows what weird hackery was done to make the engine work. Seems more of a case that the brush you've assigned that texture to is an illusionary or doing something weirder.
Instant Mix Instant MixTitle commitment issues
Posted 1 year ago2018-09-09 15:14:26 UTC Post #340833
the brush that sidewalk is made of, is any of its sides textured with a special texture like sky or bevel or aaatrigger or something?
Posted 1 year ago2018-09-09 16:38:48 UTC Post #340834
@Instant Mix

Really thanks a lot! I trashed "env_" prefix and worked <3

@Bruce

No the texture wasn't side texture with any special texture.
REBELVODKA REBELVODKAAlea iacta est
Posted 1 year ago2018-09-09 17:57:19 UTC Post #340837
The only thing i can think of is that the name was too long. 15 bytes is the maximum, and the game only considers the first 12 when doing material lookup. Could be the name happened to trigger a bug in that code.
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