Competition 37: The Whole Warp Life (Mini) Created 5 months ago2019-03-24 00:26:39 UTC by UrbaNebula UrbaNebula

Created 5 months ago2019-03-24 00:26:39 UTC by UrbaNebula UrbaNebula

Posted 5 months ago2019-03-24 00:26:39 UTC Post #342317
Another new mini competition is up and running! As the brief states, your goal is to make a map or mod that makes heavy use of teleportation or some other form of warping the player around.

As this is a mini competition, you must manage your time effectively. Don't bite off more than you can chew, and leave plenty of time for testing. Good luck and have fun!
UrbaNebula UrbaNebulaGoldSourcerer
Posted 5 months ago2019-03-24 01:54:23 UTC Post #342320
May we all have the courage to start early and the wisdom to not bite off more than we can chew in a month 😄
Jessie JessieLadytype
Posted 5 months ago2019-03-24 13:34:10 UTC Post #342321
May we all have the serenity to accept the things we cannot map, the courage to map the things we can, and the wisdom to know the difference. Amen
Dimbeak DimbeakRotten Bastard
Posted 5 months ago2019-03-24 17:32:36 UTC Post #342322
Isn't basically any Portal map a teleportation map? :P

(obv it doesn't count but that was my first thought upon reading the brief)
CPripyatUit CPripyatUitshe/her, they/them
Posted 5 months ago2019-03-24 18:51:09 UTC Post #342323
I mean, yes, hence the specific call-out.
Jessie JessieLadytype
Posted 5 months ago2019-03-24 22:17:59 UTC Post #342324
Once again I totally should be spending my time elsewhere and shouldn't be entering this competition...
Ooops...Ooops...
I guess I'm working on something then...I guess I'm working on something then...
I can't help myself. :(
UrbaNebula UrbaNebulaGoldSourcerer
Posted 5 months ago2019-03-24 22:31:18 UTC Post #342325
Yet unsure whether I'll try to enter, but there's an idea I based a map on before that was awfully half-assed... might make a new map from scratch with a similar premise to do the thing justice.
CPripyatUit CPripyatUitshe/her, they/them
Posted 5 months ago2019-03-25 04:37:46 UTC Post #342326
I have a really vague idea that I'm struggling to solidify into something...

I'm going to give it a shot anyway.
Strider StriderTuned to a dead channel.
Posted 5 months ago2019-03-25 07:34:58 UTC Post #342327
I have question. Does sharper shadows count in when judging time comes? I am asking because I am working on something, but there are some details I want to add. Some textures can't be scaled down, otherwise they are too little. So, does shadows count in?
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 5 months ago2019-03-25 09:02:45 UTC Post #342328
Judging is done by the community. You can include anything you want, so long as the entry is centered around teleporting or otherwise transporting the player.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 5 months ago2019-03-26 03:14:16 UTC Post #342330
Hey, I thought part of the point of these compos to get more singleplayer mapping going. Is that not a requirement for this compo?
Jessie JessieLadytype
Posted 5 months ago2019-03-26 21:09:14 UTC Post #342334
This one is fairly open ended. All forms of entries are allowed. Yes, personally I would prefer that they had a singleplayer focus, and mine will, but some people don't like SP mapping.
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UrbaNebula UrbaNebulaGoldSourcerer
Posted 5 months ago2019-03-27 12:06:33 UTC Post #342337
I really love SP maps, but I think that this "warp" thing is better for a MP map. Also I haven't done much MP maps for a while ago. That's why I kinda want to make one right now. BTW I am working on it, but can't post pictures now.
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 5 months ago2019-03-27 13:12:38 UTC Post #342338
in my opinion SP maps are just much harder to make as they require you to keep the player entertained and have to be filled with content.
i'd love to send a SP entry but making such a map would take a lot of time and especially effort.
Posted 5 months ago2019-03-27 18:57:51 UTC Post #342341
Well, that's why things are kept to a very short time limit. You have to work with what you have, with very little time to customize. It's all about planning your time carefully. All of the RTSL competitions were strictly SP only, and had similar time limits, yet people were able to put out some fantastic, often memorable stuff. Yes, there was the occasional dud, but again, that goes with the territory. :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 5 months ago2019-03-31 19:13:25 UTC Post #342368
I have a question. Does Sven Coop counts? Because it really has a way more features.
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 5 months ago2019-03-31 22:55:24 UTC Post #342369
I think I said on Discord that sven coop would be fine, but bear in mind that a lot of people are going to be playing these maps solo... and regardless of the features it includes, the maps would be based on the use of teleportation/warping.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 5 months ago2019-04-10 11:34:13 UTC Post #342444
Currently working on mine and was wondering if there's an up to date guide to make a custom skybox in goldSRC? The wiki guides are outdated unless I'm wrong.

I'm focusing on CS :cool:
Posted 5 months ago2019-04-10 13:27:50 UTC Post #342445
You'd be hard pressed to find anything "up to date" with GoldSrc. A lot of the apps mentioned in the tutorials are no longer available or updated beyond the realms of 1998 :P

I could be wrong, but I think you might just have to work with the older tutorials as best you can. I've never really made a custom skybox from scratch, instead resorting to taking the existing ones and combining / colour swapping them. Heh.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 5 months ago2019-04-10 13:39:13 UTC Post #342446
Here you go: http://www.the303.org/tutorials/gold_texture_p8.htm

Anybody can update tutorials on the wiki, Urby. Including you!
Penguinboy PenguinboyHaha, I died again!
Posted 5 months ago2019-04-12 02:00:49 UTC Post #342452
Quick question for the last room I'm making for my entry, how do I get actual shadows to appear in this room?
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Dimbeak DimbeakRotten Bastard
Posted 5 months ago2019-04-12 09:06:40 UTC Post #342453
Adjust sun angle, reduce bounces.
Archie ArchieGoodbye Moonmen
Posted 5 months ago2019-04-12 09:50:13 UTC Post #342454
He... Lives?
Instant Mix Instant MixTitle commitment issues
Posted 5 months ago2019-04-14 01:39:40 UTC Post #342465
Here are some more shots from my attempt at an entry. I have absolutely no hope of finishing it by the deadline, so nobody besides me is likely to ever play it... so enjoy the screenshots I guess... :D
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UrbaNebula UrbaNebulaGoldSourcerer
Posted 5 months ago2019-04-15 11:10:44 UTC Post #342474
Note: The competition has been extended by a day in order to take advantage of the whole of the last weekend, rather than cutting it short for some people. :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 5 months ago2019-04-15 17:02:55 UTC Post #342475
need to wrap up my map, only have 1 room left to finish before I start polishing/playtesting
Dimbeak DimbeakRotten Bastard
Posted 4 months ago2019-04-18 13:53:15 UTC Post #342486
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entry is ready
Dimbeak DimbeakRotten Bastard
Posted 4 months ago2019-04-19 12:20:45 UTC Post #342494
Looks pretty sweet.
satchmo satchmoWhat you can do today should have been done yesterday.
Posted 4 months ago2019-04-21 00:28:13 UTC Post #342502
First map that I've attempted for Half-Life. Gotta polish off a few room and add some detail but I'm almost done.
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I suck at detailing but I'm sure as hell going to try! :biggrin:
Redzombie18 Redzombie18"I wonde rhow it feels to be 6 fete under and entire round lol" ~Greenzzy
Posted 4 months ago2019-04-22 02:14:51 UTC Post #342504
Nice to have you on board, Redzombie18.
Strider StriderTuned to a dead channel.
Posted 4 months ago2019-04-22 22:50:14 UTC Post #342505
Aaaaaaannnd Submitted! Did HL2DM but I might want to get into Gldscrc hammer. Dim and Urba have some nice looking areas that kinda get me inspired to get started on that haha :cool:
Redzombie18 Redzombie18"I wonde rhow it feels to be 6 fete under and entire round lol" ~Greenzzy
Posted 4 months ago2019-04-22 23:10:55 UTC Post #342506
Kinda offtopic question but I felt it didn't warrant its own thread... is Half-Life: Source's I/O the same as Half-Life's? Cause I'm really into the whole lo fi looks of Half-Life maps but GoldSrc I/O drives me crazy and not the good kind...
CPripyatUit CPripyatUitshe/her, they/them
Posted 4 months ago2019-04-22 23:55:57 UTC Post #342507
Pretty sure it uses the Source I/O system but I would strongly recommend against making an entry for HL:S. Not only is it rather broken, not many people own it so they won't be able to play your entry.
Penguinboy PenguinboyHaha, I died again!
Posted 4 months ago2019-04-24 06:45:37 UTC Post #342511
I've played the entries and I'd like to provide my thoughts:

Warpmap - Dr. Orange

Your level was short, sweet and got right to the point. I thought it was very interesting to use portals in that led to nearby sections and solve a short little puzzle or obstacle in order to progress through the previous area. I did enjoy trying to find as many of the lambda caches that I could find (even though they weren't that difficult :P ). The fight at the end was a little rough but It ended up clicking with me that I could use the portals on each side in order to quickly get away from combat. Overall it was really enjoyable and the environments were pretty great too. 8/10

Teleporter Holocaust - Dimbeak

This was a pretty fun experience overall. What I liked about your level a bit more than Orange's was that your portal concept revolved around a main portal that others brought you too to progress. One of the gripes that I had was that I got lost a few times not knowing I had to backtrack but I eventually figured it out. The other thing was that a few bits of structures were causing me to get stuck on them. I don't know if the loads of ammo was intentional but I used it to my advantage. 7/10

You two definitely deserve to be placed higher up as you both had done singleplayer/"story" maps and I only did a multiplayer level. I enjoyed playing both very much.

Chuma, unfortunately, I couldn't get your map to load properly as I was spawning outside of the map, inside of walls. I'm assuming your map is a multiplayer level after I was flying around and exploring the layout. It looked like it would have been fun but as I said, the spawns were all broken when I launched them.
Redzombie18 Redzombie18"I wonde rhow it feels to be 6 fete under and entire round lol" ~Greenzzy
Posted 4 months ago2019-04-26 03:50:05 UTC Post #342518
I suppose I'll play through these entries at the start of my next stream, again! Looking forward to checking them out!

Also looking forward to me getting off my ass and actually creating a submission myself sometime!
Jessie JessieLadytype
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