Texture skewing in map editor Created 5 months ago2019-03-27 22:55:13 UTC by Cabo Fiambre Cabo Fiambre

Created 5 months ago2019-03-27 22:55:13 UTC by Cabo Fiambre Cabo Fiambre

Posted 5 months ago2019-03-27 22:55:13 UTC Post #342345
I'm trying to get my textures alligned properly when they are inclined, like in this tutorial (https://twhl.info/wiki/page/Tutorial%3A_Skewing_textures_in_Hammer) but the method shown there is a bit complicated to follow, is there any other way to accomplish this?
Posted 5 months ago2019-03-28 08:36:09 UTC Post #342346
From what I see, there is no other way. If you use J.A.C.K., there's the UV lock option: you can just skew a brush and it'll skew the texture properly in most cases.
In some Radiant editors (you're very likely not using these), there are actual UV map editors, but they work the best with triangles and (not a GoldSrc thing) patches.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 5 months ago2019-03-28 13:03:16 UTC Post #342351
I am using J.A.C.K and helps me to the max. With it I can see everything rendered, like glass's transparency and solidness of grates and bars textures (the ones with the little blue). But...hmmm...I've never really tried the UV lock thing. 😕🙏
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 5 months ago2019-03-28 16:17:05 UTC Post #342352
Just toggle it, and skew the brush. It's like an additional texture lock. :P
Otherwise, you gotta use that method which may or may not work. xd
Admer456 Admer456Lean, mean, mapping machine :3
Posted 5 months ago2019-03-28 21:10:59 UTC Post #342356
Wow! Thanks for the info! I've been using J.A.C.K for a long time and i didn't noticed that it had that function.
Posted 5 months ago2019-03-28 21:11:53 UTC Post #342357
I would also recommend you use JACK's texture lock setting, but only when using the skew contact points. Don't use it with vertex manipulation. That goes very wrong very quickly.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 5 months ago2019-03-28 21:34:46 UTC Post #342358
You mean texture UV lock. Regular texture lock is fine with vertex manipulation.
Posted 5 months ago2019-03-28 23:39:29 UTC Post #342360
I had done some testing, and it seems that J.A.C.K.'s UV-lock works best with triangles (was mentioned briefly in my ATC tutorial). But ONLY if you move the vertices in a single axis, and nudge them with arrow keys. Otherwise it's gonna be a load of texture baloney.

So yeah, either skew with the select tool, or nudge vertices carefully if you're using triangles.
ToTac has got some really neat guides that rely on the UV lock, actually. The thing is, the texture scale gets messed up, but the projection angles are right! This needs some more studying and documentation.

Also, do NOT use the clipping tool while the UV lock is on. It's gonna screw up the textures because it doesn't know how to project them.
Admer456 Admer456Lean, mean, mapping machine :3
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