Gauss deadly/mortal glitch... How to fix? Created 3 months ago2019-05-01 03:29:10 UTC by MrMystery MrMystery

Created 3 months ago2019-05-01 03:29:10 UTC by MrMystery MrMystery

Posted 3 months ago2019-05-01 03:29:10 UTC Post #342544
Yep, that's when you charge and shoot with tau on a wall, ceiling, floor or any object, and you're dead!

Does anyone know why that happens? Does it have to do with areaportals? I know that this bug can be fixed partially by connecting your brushes in different ways before compiling the map, however that is not always possible nor favorable.
Posted 3 months ago2019-05-01 08:23:32 UTC Post #342545
its not a bug, its a feature. It happens when walls are thick. Walls behind which there is void doesn't count because you need an opposite face for the game to measure the thickness. In crossfire many buildings actually have inaccessible interiors with thin walls to minimize selfgaussing, modern compile tools automatically remove such inaccessible areas, which can be disabled with a certain compile paramter. Something like -nofill, not sure exactly.

If your floor is a thick brush and your entire map is enclosed in a big skybox textured cube, thats why it happens.
Posted 3 months ago2019-05-01 08:24:55 UTC Post #342546
This is probably caused by the Gauss's radius damage. Can you reliably reproduce this issue so it can be tested?

Edit: it might be this bug:

Does the description match what you're experiencing?
Posted 3 months ago2019-05-01 09:18:41 UTC Post #342547
stop breaking and ruining half-life for f**s sake! Whether its a feature or a bug it doesnt matter, thousands of maps have been made according to these mechanisms and people played for 20 years this way, it is the way it is and it should be! im getting annoyed of this bullshit
Posted 3 months ago2019-05-01 09:26:58 UTC Post #342548
I never said it would or should be fixed, i'm just trying to find out what his problem is.
Posted 3 months ago2019-05-01 10:41:44 UTC Post #342549
calm down Bruce :P
Solokiller did nothing wrong.
Also, it is a bug. And can be reduced by the methode of thin walls.
Posted 3 months ago2019-05-01 11:41:37 UTC Post #342550
So self gauss was never a feature?
I've always thought of it as a punishment for not handling the gun properly :D
rufee rufeeSledge fanboy
Posted 3 months ago2019-05-01 11:45:56 UTC Post #342551
Letting it charge for too long is a feature, the radius damage is more accidental since it can happen if the conditions are met at any range.
Posted 3 months ago2019-05-01 13:23:34 UTC Post #342552
I always figured that this was just to emphasise the gauss gun's experimental and unpredictable nature? More hilarious than annoying to be honest. I wouldn't say this needed to be fixed in Half-Life, but I can see why modders might not want it to work this way.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 3 months ago2019-05-01 14:00:44 UTC Post #342553
It's always bothered me.
Jessie JessieLadytype
Posted 3 months ago2019-05-01 18:02:38 UTC Post #342554
changing game mechanics of a 20 year old cult classic is like changing the shape of mona lisas nose or changing the tone of guitar in a remastered album because someone doesnt like it. Sometimes i really dislike github
Posted 3 months ago2019-05-01 18:13:11 UTC Post #342555
Good thing Valve doesn't just blindly do whatever they're asked.
Posted 3 months ago2019-05-01 18:42:25 UTC Post #342556
well they did remove the _special command people used for decades for bhopping and the like, windows players will just downgrade, linux players are stuck. There are alternatives but its still stupid. They already did some stuff blindly
Posted 3 months ago2019-05-01 23:52:54 UTC Post #342557
Oh sorry, I omitted a single word in this context - my post has been updated. I'm talking about the "glitch" where you shoot anything with gauss and it causes instant death to the player or high damage, like the beam is ricocheting back at you.
Posted 3 months ago2019-05-02 01:56:52 UTC Post #342558
I assume that's what they're talking about.
Jessie JessieLadytype
You must be logged in to post a response.