Basically you'll want two
light entities:
- One for the initial light (name it for example
no_flicker
)
- Then the same light but with a flickering Custom Appearance and the Initially dark (1) spawnflag set (name this one
flicker
)
The link to the Custom Appearance page contains the patterns for the various Appearance presets, so copy one of those for your flickering light.
Then you'll want a
multi_manager to toggle both lights at the same time, that way the normal light will be replaced by the flickering one. Just let your trigger target the multi_manager. It should look something like (with SmartEdit off):
targetname - flicker_mm
no_flicker - 0
flicker - 0