The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
TWHL Tower 2
by
TWHL members
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
blinking/flashing brushes
Created
1 day ago
2024-11-21 11:27:30 UTC
by
EPLSOFF
Forums
HL Engine Discussion
View Thread
Created
1 day ago
2024-11-21 11:27:30 UTC
by
EPLSOFF
EPLSOFF
Posted
1 day ago
2024-11-21 11:27:30 UTC
Post #349357
When I'm at a certain distance they (func_wall, func_door_rotating and func_breakable) don't show up. However, if I get closer to them or move farther away, they will be drawn. How to fix it?
dont show up
show up
EPLSOFF
monster_urby
Posted
1 day ago
2024-11-21 18:56:04 UTC
Post #349360
Are there any warnings or errors in your compile log?
What settings such as Render FX or Render Mode are you using for each of these entities?
monster_urby
Goldsourcerer
kimilil
Posted
1 day ago
2024-11-22 00:17:07 UTC
Post #349362
The problem: Too many entities are visible in some spots in the map, which makes some brush entities stop rendering.
The causes:
Unoptimized map layout - too open and without the classic kinked corridors used to block visibility →do that
VIS ran with
-fast
→ remove
-fast
too many entities → remove some, merge some
kimilil
You must be logged in to post a response.