sounds error Created 20 years ago2004-05-08 19:34:11 UTC by ministeve ministeve

Created 20 years ago2004-05-08 19:34:11 UTC by ministeve ministeve

Posted 20 years ago2004-05-08 19:34:11 UTC Post #26108
i keep getting this error whenever i use sounds trough an ambient generic:

missing RIFF/WAVE chunks
"soundfilewhatever" is a stereo sample

i really need help on this cos it hinders my map for the project (to be completed on may 15th). i have unpacked the sounds and everything is good, as far as i know.
Posted 20 years ago2004-05-08 21:36:49 UTC Post #26120
??
As far as I can remember The Project didn't allow custom sounds....

The file you are using in your ambient_generic is in Stereo...
All original HL sounds are mono.
Suggest you select a wav file that is part of the original HL sound folder.
Posted 20 years ago2004-05-09 13:27:09 UTC Post #26207
it is in the hl sound folder. its not custom. how do i make it mono?
Posted 20 years ago2004-05-09 17:24:33 UTC Post #26236
helpy help
Posted 20 years ago2004-05-09 17:41:50 UTC Post #26238
If it was indeed not custom and in the hl folder,
it should be mono.
Posted 20 years ago2004-05-09 17:47:57 UTC Post #26240
i unpacked it with wally and its a windows media player file.
Posted 20 years ago2004-05-09 18:11:29 UTC Post #26252
Have you setup the ambient_generic right?
Wav name: ambience/zapmachine.wav

Yes I think you have
;)
Posted 20 years ago2004-05-10 01:49:53 UTC Post #26265
Posted 20 years ago2004-05-10 01:54:16 UTC Post #26266
Why unpack it from the pak file? If it's not a custom sound, leave it there! I don't get the point here of why to unpack...
Posted 20 years ago2004-05-10 11:13:41 UTC Post #26294
u dont hav 2 unpack the sounds? then how do u tell the ambient generic which sound?
Posted 20 years ago2004-05-10 11:50:54 UTC Post #26298
Just use a path as you would normally, e.g. "grunt/blah.wav" or "ambience/spark.wav" (I made the filenames up).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-10 12:24:48 UTC Post #26305
my mod called "mcyorian el ultimo disc-jockey" ("mcyorian the last dj" in english) uses custom sounds...( all voices are in spanish with real actors!) but you have to convert any wav file to a 8 bit mono wav 11.05khz
Posted 20 years ago2004-05-10 14:50:58 UTC Post #26322
...i asked for help, not a wave of commercial advertising
Posted 20 years ago2004-05-10 15:15:11 UTC Post #26325
ok do what you want!.....im expert on sound!.....
seeeeee ya!
Posted 20 years ago2004-05-10 15:17:58 UTC Post #26326
Have you succeeded yet, ministeve?
Posted 20 years ago2004-05-10 16:18:53 UTC Post #26342
not tried yet. one thing. should i delete everyithing in the sounds folder and link to there for the sounds from the pack (as suggested in monkeys post)?
Posted 20 years ago2004-05-11 01:51:50 UTC Post #26416
It doesn't make any difference whether the sounds are packed or not, just use directory/filename, in the format I said. You may need the .wav extension on the end of the filename, do that if the sounds don't play.

"Developer 2" is a useful code ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-11 03:20:37 UTC Post #26429
path/wavename.wav

Oh, you can just type ambience/hammer.wav, HL automatically searches in the valve/sound folder already.
Posted 20 years ago2004-05-11 14:15:28 UTC Post #26539
the erros are gone, but can you hear sounds that are in proximity to the camera being used but not near the player?
Posted 20 years ago2004-05-11 14:48:44 UTC Post #26554
No idea. Try it?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-11 16:56:33 UTC Post #26574
aaaahhhhhhhhh souds sound, sounds....mmmmmmmm

whaat would say my cubase sx?.....or my protools?

i can do anything with sound jejejeje im just trying to avoid the dopler effect on half llife when you use the ambient_generic

note that the voice of HEV suite is not affected by doplerr effect!
Posted 20 years ago2004-05-12 01:23:55 UTC Post #26601
Of course it's not. The speaker would be remaining at the same position relative to the player.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-12 11:28:05 UTC Post #26632
mcyorian, what the hell are you talking about!? stop acting like such a know-it-all with sounds! u bin here for 29 days and i havent seen any of your work! and whatever u said didint answer the question.

so if the speakers at the player the sounds must be near him/her? ill try that.
Posted 20 years ago2004-05-12 14:33:04 UTC Post #26647
well sorry ministeve...lets talk about your problem in easy words!
i?ll try to hepl you... ;) take it easy!
Posted 20 years ago2004-07-05 02:17:57 UTC Post #38824
hm.....I have change mp3 to wav sound. But that not work when I try to run in CS. (I change sound ambience/ Opera) :
Posted 20 years ago2004-07-05 07:59:11 UTC Post #38867
How have you "changed" it?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-05 09:08:18 UTC Post #38885
yknow, this post is really old, and resurecting old posts makes me very angry. especially if they were mine.
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