Posted 20 years ago2004-07-31 16:27:35 UTCPost #47147
A leaf is a thin piece of herbal cells, usually to be found at the end of tree branches or bushes, mostly green.
Thank you, that is so helpful!!!
But honestly, thanks for the links, and I guess the short answer is that there is no simple way to find a problem leaf... I'm having problems with the infamous, "Leaf portals saw into leaf" errors during compile...
Posted 20 years ago2004-07-31 18:25:18 UTCPost #47200
You don't really need to know a thing about leaves, unless you get something like the MAX_LEAF_FACES error, and the leaf errors are pretty much all explained on Tommy14's site (See ministeve's post above).
Posted 20 years ago2004-07-31 18:29:15 UTCPost #47201
If you want to build decent maps, you should know about leaf, hint'n skip etc. If you don't understand leafs/visibility you wont be able to use hint brushes efficiently. All that will help you to keep your r_speeds low.
Posted 20 years ago2004-08-01 15:10:12 UTCPost #47381
Thanks for the information. Very helpful. I seem to be getting the message that this isn't a big deal and I shouldn't worry about it unless there are loads of them. I'm going to do a full vis and see if that fixes the problems.