Textures Created 20 years ago2004-09-02 16:51:34 UTC by sprouty sprouty

Created 20 years ago2004-09-02 16:51:34 UTC by sprouty sprouty

Posted 20 years ago2004-09-02 16:51:34 UTC Post #56002
hey i've read the tutorial on textures http://cariad.co.za/twhl/tutorial.php?id=29 managed to get so far but when i go to play map says "WARNING : couldn't open coma_swat.wad" and exits. when i compile map i have written "-dev -console -wadinclude coma_swat" in addition game parameters just wondering if i done something wrong or my cs playing funny bugger again ?
Posted 20 years ago2004-09-02 16:57:17 UTC Post #56005
you cant wadinclude wads. as far as i know, its just individual textures. and wadinclude isnt going to solve your problem here. you need to make sure your coma_swat.wad is in your MOD DIRECTORY. e.g half-life/valve or counter-strike/cstrike.
Posted 20 years ago2004-09-02 16:57:59 UTC Post #56007
copy your coma_swat.wad into the valve folder
Posted 20 years ago2004-09-02 17:09:43 UTC Post #56016
you're all wrong and stupid.
Sprouty; When doing an expert compile (clicky expert in compile window) add -wadinclude coma_swat to the CSG command line.
Posted 20 years ago2004-09-02 17:10:43 UTC Post #56017
hey thanks it worked, eerrmm wha would happen if i was to reliase the map ? how would they see the texture would they have to do the same thing i done ??
Posted 20 years ago2004-09-02 17:13:09 UTC Post #56021
No, the texture gets included in the .bsp file - thats what -wadinclude is good for ;)
Posted 20 years ago2004-09-02 17:43:32 UTC Post #56036
ta mate u saved my map lol thank you sorry bout the question wasn't meant for you! thank you bey much :D :D
Posted 20 years ago2004-09-03 11:50:07 UTC Post #56181
-wadincluded textures can be obtained only by decompiling the bsp file.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 12:39:50 UTC Post #56202
hmm. if u want to use the whole wad file, just put isnstead of -wadinclude, put -nowadwad
Posted 20 years ago2004-09-03 12:40:48 UTC Post #56204
-wadincluded textures can be obtained only by decompiling the bsp file.
wait.. how do u decompile a map??
Posted 20 years ago2004-09-03 13:48:46 UTC Post #56235
wit a decompiling tool go on google search it download it or wait till one of these lovely chums gets a link to 1

p.s. decompiling other peoples maps is considered rude as its their hard work in it and other people are looking at the maps and editing them!

habboi :D
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-09-03 13:55:46 UTC Post #56245
Editing a decompiled map? You must never have decompiled a map before, as it doesn't give you a workable .map file. Loads of invalid brushes, and so on...

Also, I believe there's only one program that can extract included wads from bsp files. Quark if I'm not mistaken. There are some other decompilers but they won't give you the wads.
Well, that's as far as I know. Might be wrong as I'm not really into decompiling...
Posted 20 years ago2004-09-03 18:58:37 UTC Post #56351
BSPtwoMAP extracts -wadincludes, CP.

And don't edit or use parts of other people's maps from decompiles, period. It's not only rude, its morally irrespectable and will get you flamed beyond belief when you release the map. Don't believe me? Read through this thread:

http://www.natural-selection.org/forums/index.php?act=ST&f=4&t=77575
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-03 20:02:45 UTC Post #56367
i actually just want to get the wads from fy_poolday
Posted 20 years ago2004-09-03 20:54:18 UTC Post #56387
Wow rabid that was a powerfull flaming like never i have seen before. :P
Posted 20 years ago2004-09-03 21:13:50 UTC Post #56391
Not sure exactly what you mean by "get the wads," zooyorkbmxer. If you mean just to see how something is done, that can be part of learning. If you have any intent of actually using any custom textures in the bsp, take heed of Rabid's comments.
Posted 20 years ago2004-09-04 00:58:32 UTC Post #56426
hmm ok..
i realized i can make my own :P
Posted 20 years ago2004-09-04 02:39:49 UTC Post #56438
BSPtwoMAP extracts -wadincludes, CP.
Aha, so that was the one! Thanks!

But indeed, it's best to ask the author for permission. And while you're asking, you could ask the .wad as well... ;)
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