sv_startsound problem Created 19 years ago2005-08-31 19:30:43 UTC by 38_98 38_98

Created 19 years ago2005-08-31 19:30:43 UTC by 38_98 38_98

Posted 19 years ago2005-08-31 19:30:43 UTC Post #131403
I had this problem when i was amking a small setup on a func_train, one of the path_corners had a fire on pass in which targetted an ambience.

I setup the ambience properly, but when i ran the map (after a successful compile) i got an error (when i triggered the train) saying sv_startsound volume:2555, i checked tommy14 and i got this
This is a sound collision that can happen when 2 entitys try to make the same sound at the same time. An example: 2 trains running the same rail sound, both trains started by the same button so they try to open the sound file at the same time. The only known solution is to turn off the sound fx for both entitys....but that was for one case, feel free to experiment!
(For the SV also see SVC_BAD - since I am uncertain if it may not be related to memory overflow of too many entitys loading too many wavs into the precache. sv_startsound is just a guess so far....)
You can also try typing developer 3 into the console while playing the map, then walking through a trigger that targets the wav. The report may give a hint as to what is wrong.
i checked out other sounds, no other sounds were being activated at the same time, the train was created sound. The ambience was the only thing that was a sound and yet no matter what i try it didn't work.. :(

Does anyone know how i may be able to fix this?
38_98 38_98Lord
Posted 19 years ago2005-08-31 20:39:50 UTC Post #131417
I had that problem,

If you have two loud ambient generics going/starting at the exact time will cause this error. Other than that, well... anyone else?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-08-31 20:52:08 UTC Post #131418
the train was created sound
Not sure what you mean here. Can you clarify?

Also, in the func_train property box, make sure you have all sounds NO or blank.
Posted 19 years ago2005-09-01 05:28:46 UTC Post #131443
sorry, i was quite tired at the time, i meant to say taht the ambience is the only thing that plays, which is triggered by the train crossing a path_corner
If you have two loud ambient generics going/starting at the exact time will cause this error. Other than that, well... anyone else?
thats what tommy14 said, i checked everything and ran through my map again, yet whenever i trigger the train it still didn't work, it just gave me the same error...Thats the confusing part
38_98 38_98Lord
Posted 19 years ago2005-09-01 05:39:49 UTC Post #131450
Hrm, sorry but Tommy14 is infallible, what was the report when you tried his solution?
Posted 19 years ago2005-09-01 05:56:24 UTC Post #131453
the same thing, sv_startsound volume:2555

Do you think i should try a different site, like leakfree.org?
38_98 38_98Lord
Posted 19 years ago2005-09-01 07:42:40 UTC Post #131462
Do you think i should try a different site
You should continue searching for an answer, certainly! And I wouldn't go to one site at a time. Look for answers whereever you can find them.

And continue changing things in your map, one at a time, until something works differently.

Post your map to the Problem vault and ask for help there, also.
Posted 19 years ago2005-09-01 08:02:36 UTC Post #131465
A volume of 2555 is killing ears... 10 is by far sufficient in most cases...

So maybe you just gave it a too high value?
Posted 19 years ago2005-09-01 08:12:58 UTC Post #131466
no, its set at 10, when i first had the problem, i thought the same thing and turned it down to 5...

I've changed a few things too, maybe using a different wav could solve it?

I'll start googling round sites...I hope i find my awnser
38_98 38_98Lord
Posted 19 years ago2005-09-01 08:19:52 UTC Post #131468
What options did you give that ambient_generic, actually?

Already tried recreating it, tried different .wav's? Tried triggering it with a button to check if it wasn't a problem with the train?
Posted 19 years ago2005-09-01 08:26:39 UTC Post #131470
Tried triggering it with a button to check if it wasn't a problem with the train?
havne't tried that yet...

the option was ambience/jetflyby1.wav

I've tried recreating it by changing the train to func_tracktrain and deleting and remaking the ambience (checking what i put in throughly) and the same error prevailed.

Trying different wavs is what im going to do in about an hours time (because im watching T.V :P )
38_98 38_98Lord
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