having a bit of a problem Created 18 years ago2005-09-09 07:47:09 UTC by Ansith Ansith

Created 18 years ago2005-09-09 07:47:09 UTC by Ansith Ansith

Posted 18 years ago2005-09-09 07:47:09 UTC Post #133400
im new to halflife mapping and when i try to make a cube with the "in the begginning" tutorial i try to compile and i wait for a long time and it only ever says executing......
and doesnt start could someone help me please?
Posted 18 years ago2005-09-09 07:52:38 UTC Post #133402
With this sort of problem we need more detail.

What version of Hammer/Worldcraft are you using.

What exactly does the compile window say.

(and since its your first map) What have you done in the map so far?
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-09-09 07:56:45 UTC Post #133407
ok the thingo says this

** Executing...
** Command: Change Directory
** Parameters: D:SIERRAHalf-Life

** Executing...
** Command: Copy File
** Parameters: "D:Program FilesValve Hammer Editormapstest map.map" "test map.map"

** Executing...
** Command: Copy File
** Parameters: -dev -console +map "test map"

and stays like that
i think im using 3.4

EDIT: ive only put like a light and the starting point in thats all it told me to do
Posted 18 years ago2005-09-09 08:03:12 UTC Post #133408
Ok.

Have you set up all the directories correctly on this menu?
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-09-09 08:04:48 UTC Post #133409
ill just have a look at it
Posted 18 years ago2005-09-09 08:08:35 UTC Post #133410
it was fine dident do nothing to it
Posted 18 years ago2005-09-09 08:14:04 UTC Post #133413
You're not running any compile program and you're copying a file with game startup parameters...

Basically, you didn't configure your compile options correctly. Follow this tutorial and you should be able to compile maps just fine.
Posted 18 years ago2005-09-09 08:14:38 UTC Post #133414
test map.map
Make it test_map.map not test map.map. Can't have any empty spaces in your map names...

Ansith, btw, are you a Secret Shopper? :)
Posted 18 years ago2005-09-09 08:26:07 UTC Post #133417
You can have spaces in map names, but it's best to avoid them, yes.
Posted 18 years ago2005-09-09 08:26:32 UTC Post #133418
secret shopper?
Posted 18 years ago2005-09-09 08:29:57 UTC Post #133420
You can have spaces in map names, but they won't run thru console or thru run. :
Daubster DaubsterVault Dweller
Posted 18 years ago2005-09-09 08:32:07 UTC Post #133421
ive had a look at the tutorial and it doesnt help
and srry if im being to much trouble with this
Posted 18 years ago2005-09-09 08:42:12 UTC Post #133422
but they won't run thru console or thru run. unsure - :
map "map name" does the job, map map name doesn't work.

Anyway, how did you configure your Hammer options, especially those in the Build Programs tab?
Posted 18 years ago2005-09-09 08:45:08 UTC Post #133423
ill just show you in a sec
Posted 18 years ago2005-09-09 08:47:06 UTC Post #133424
build thing is empty for some reason???
game config looks all fine yea thats all the thing told me to put stuff in
Posted 18 years ago2005-09-09 08:48:47 UTC Post #133425
Fill build in with the respective exe files. hlrad, hlvis, hlbsp and hlcsg. Make sure to get Zoner's tools first and extract them wherever, usually the tools folder in the hammer dir.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-09-09 08:50:45 UTC Post #133426
oh ok, thanks.
Posted 18 years ago2005-09-09 09:00:50 UTC Post #133430
ok somthing happend hopefully its good :

** Executing...
** Command: Change Directory
** Parameters: D:SIERRAHalf-Life

** Executing...
** Command: Copy File
** Parameters: "D:Program FilesValve Hammer Editormapstest_map.map" "test_map.map"

** Executing...
** Command: D:hlcsg.exe
** Parameters: "test_map"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: D:hlcsg.exe test_map
Entering test_map.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.01 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
50%... (0.05 seconds)

Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.25 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: D:hlbsp.exe
** Parameters: "test_map"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: D:hlbsp.exe test_map

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'test_map.prt'
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
0.08 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: D:hlvis.exe
** Parameters: "test_map"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: D:hlvis.exe test_map
1 portalleafs
0 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.01 seconds elapsed

--- END hlvis ---

** Executing...
** Command: D:hlrad.exe
** Parameters: "test_map"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: D:hlrad.exe test_map

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

6 faces
Create Patches : 0 base patches
0 opaque faces
0 square feet [0.00 square inches]
1 direct lights

BuildFacelights:
50%... (0.00 seconds)
visibility matrix : 0.0 megs
Warning: Attempting to allocate 0 bytes
BuildVisLeafs:
(0.00 seconds)
MakeScales:
(0.01 seconds)
SwapTransfers:
(0.01 seconds)
Transfer Lists : 0 transfers
Indices :           0 bytes
Indices :           0 bytes
Bounce 1 GatherLight:
(0.00 seconds)
FinalLightFace:
50%... (0.00 seconds)
1.35 seconds elapsed

--- END hlrad ---

** Executing...
** Command: D:hlrad.exe
** Parameters: -dev -console +map "test_map"
Posted 18 years ago2005-09-09 09:05:56 UTC Post #133433
submit what?
:confused:
Posted 18 years ago2005-09-09 09:08:17 UTC Post #133435
Everything seems fine (though it seems you haven't put entities in the map?), but this line is wrong:
** Executing...
** Command: D:hlrad.exe
** Parameters: -dev -console +map "test_map"
You should start Half-Life with those parameters, not hlrad. Check in your configuration if you filled in the Game Executable in the Build Programs tab correctly. It should point to your Half-Life exe.
Posted 18 years ago2005-09-09 09:08:53 UTC Post #133436
Jimmi, I don't think that he should submit the first cube he made... :
Daubster DaubsterVault Dweller
Posted 18 years ago2005-09-09 09:09:48 UTC Post #133437
lol
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-09-09 09:10:06 UTC Post #133438
ok cause that was 1 of the things i dident fill in cause i dident no what to put in there
Posted 18 years ago2005-09-09 09:13:56 UTC Post #133440
test_map cannot be found on server

this is great it dident make a BSP file
Posted 18 years ago2005-09-09 09:19:34 UTC Post #133442
Make sure you're not placing the .bsp in the wrong folder. It should go to the half-life/valve/maps folder.
Posted 18 years ago2005-09-09 09:20:53 UTC Post #133444
how do i make sure it like goes in there or what ever it does????? :confused:
Posted 18 years ago2005-09-09 09:25:48 UTC Post #133445
Check your configuration, you can say where to put the finished maps. Just direct that to your half-life/valve/maps folder.
Posted 18 years ago2005-09-09 09:27:56 UTC Post #133446
ok i found it it should work now thanks alot everyone who helped me :D
and hopefully ill make a good map soon
Posted 18 years ago2005-09-09 10:45:27 UTC Post #133458
Good luck with that.. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-09-09 11:54:10 UTC Post #133481
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
hello? Why have people missed this error?
38_98 38_98Lord
Posted 18 years ago2005-09-09 12:01:53 UTC Post #133485
You should add a light_entity and an info_player_start entity in your map... Or else it won't work properly.. :
Daubster DaubsterVault Dweller
Posted 18 years ago2005-09-09 12:05:54 UTC Post #133487
(though it seems you haven't put entities in the map?)
The error wasn't missed, but since he's following the beginners tutorial series, he should learn to place entities along the way anyway.
Posted 18 years ago2005-09-09 12:08:16 UTC Post #133489
Captain P pointed it out. Strange that there was no error for hull 0, though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-09-09 22:26:46 UTC Post #133600
im having more troubles now i dont know if its to do with the entitys but when im doing the "in the beginning2" when i try to link 2 rooms up with a hall (ive tryed many times to do this) the textures dont come up insife the rooms or the hall doesnt come up and heres my favorite one info_player_start doesnt exist in the map when ive put one in
Posted 18 years ago2005-09-10 01:35:58 UTC Post #133604
Can you compile and run the In the Beginning 2 example map okay?

You've apparently got several problems. Break your work up into small steps, checking that everything you've so far is okay. If you run into a problem, don't add anything further until what you have compiles and runs, including lights, textures, etc.

For instance:

Create a room with an info_player_start and a light. Compile without running and look for errors. Only when you have no compile errors should you run the game. When you have the errors fixed, compile and run.

Create a second separate room without the hallway in between. Compile, check for errors and run.

Add the hallway between the rooms without making the doorway cutouts. Compile, check for errors and run.

Do the doorway cutouts. Compile, check for errors and run.
Posted 18 years ago2005-09-10 02:02:02 UTC Post #133612
the textures dont come up insife the rooms
Are you talking about in Hammer, or HL?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-09-10 05:37:00 UTC Post #133651
i made it run but how do u make the door cutouts proply i made some but it got rid of the whole wall with the hall conecting to it
Posted 18 years ago2005-09-10 06:56:51 UTC Post #133691
dont worry i made it (finally) :D
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