Snps Challenge

Half-Life 2 HL2
Snps Challenge by Snpbond
Posted 18 years ago2006-04-16 18:14:06 UTC • Completed • Half-Life 2
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Name
Snps Challenge
By
Snpbond Snpbond
Type
Map
Engine
Source
Game
Half-Life 2
Category
Completed
Included
BSP
Created
18 years ago2006-04-16 18:14:06 UTC
Updated
18 years ago2006-04-16 20:08:48 UTC
Views
7895
Downloads
1482
Comments
11
Rating
3.67 (6)
Reviews
0
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3 different puzzles and challenges that you must complete to escape the temple. This is my dedication map to TWHL. Ive used the things I learned here and in the irc channel to make it :)

Contains .mp3
EDIT
Sorry, updated the wrong map before, it was an old crappy version. Thanks Penguinboy!

11 Comments

Commented 18 years ago2006-04-16 20:21:30 UTC Comment #11523
nice map!
+puzzles
+good, imaginative, puzzles
+mysterious poems
etc
i cant comment on archetechure, because im no expert, but i liked it :)
Commented 18 years ago2006-04-17 01:36:30 UTC Comment #11524
Alright nevermind the above post (deleted by Daub).I played the updated version and it was better.The part when the big antlion broke through actually scared me for some reason.Anyways it now worthy of 4 starts but i can't rate it again.SRY(:
Commented 18 years ago2006-04-17 01:45:49 UTC Comment #11527
LoL my bad, no worries, zipped the wrong file by accident :(
Commented 17 years ago2006-04-26 09:16:48 UTC Comment #11590
nice map! I love the thingy where you have to brake the wall.
Commented 17 years ago2006-04-26 13:19:55 UTC Comment #11591
Nice. I like puzzles.

+ puzzles
+ especially liked the 'break the wall' puzzle
+ several things happened I didn't expect
+ liked the bottomless room with the jumping bit. How'd you get that effect?
+ liked the small-font text, that looks cool!

+/- simple mapping, but clean
+/- texturing is ok in some places but a bit poor in others imo.
+/- the lighting's ok, there are light sources and it all looks ok, I
just didn't find it particularly inspiring

- bit short!

Good job.

3.5 stars, rounded to 4 cos I like puzzles and it was well thought out, but slightly hampered by its ok-but-not-brilliant environment.
Commented 17 years ago2006-04-26 22:39:25 UTC Comment #11596
thanks guys, for the bottomless room just had a normal boxed room with a NOLOD brush going across the bottom just below the jumping parts (blocked the light) then had a trigger_hurt brush with 100 damage and the crush type. Hope you can use it! :D

Should I try to do a sequel?
Commented 17 years ago2006-05-07 18:10:29 UTC Comment #11714
Yes. You should create a sequel IMMEDIATELY.

:D
Commented 17 years ago2006-05-08 19:58:32 UTC Comment #11729
indeed you should.
Commented 17 years ago2007-02-27 07:22:44 UTC Comment #14299
Reealy nice map!!1 Geep on the Goodi work :D
Commented 15 years ago2008-10-10 11:23:56 UTC Comment #16972
Really this is cool .
Commented 9 years ago2014-05-22 14:09:18 UTC Comment #20594
Very flat geometry, and I couldn't figure out the unintuitive puzzles.

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