Cable Shakes on Blast

Half-Life 2 HL2
Cable Shakes on Blast by BJ
Posted 13 years ago2006-05-21 12:49:16 UTC • Examples • Half-Life 2
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Name
Cable Shakes on Blast
By
BJ BJ
Type
Map
Engine
Source
Game
Half-Life 2
Category
Examples
Included
BSP, RMF/VMF
Created
13 years ago2006-05-21 12:49:16 UTC
Updated
13 years ago2006-06-11 09:50:35 UTC
Views
6039
Downloads
717
Comments
7
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(In response to a Problem Map to shake cables when a grenade goes off near them)

Run the bsp and toss a grenade into the enclosure. The blast will shake the cable.

An invisible func_physbox in the enclosure takes damage from a nearby explosion. The physbox trigger "OnDamaged" restores its own health and triggers an invisible func_movelinear parented to the move_rope entity at one end of the cable. The cable shakes, simulating a response to the force of the explosion.

7 Comments

Commented 13 years ago2006-05-21 23:56:22 UTC Comment #11978
You're just full of handy maps. :)
Commented 13 years ago2006-05-22 10:52:06 UTC Comment #11983
im not a Hl2 mapper, but its nice to have some more (good ;) ) hl2 example maps, there aren't enough. keep it up - i can see that this is good stuff :)!
Commented 13 years ago2006-05-25 06:30:39 UTC Comment #12009
That's a smart solution!
Nice one BJ
Commented 13 years ago2006-05-27 19:07:34 UTC Comment #12028
BJ - thank you! :)
Commented 13 years ago2006-05-27 19:18:57 UTC Comment #12029
You're welcome!
Commented 13 years ago2006-07-03 05:41:52 UTC Comment #12433
Ooh, clever. This is simply to exaggerate the effect, I take it? Cables should move to some extent I think? (Or is that only caused by env_wind? I thought rotorblades on the combine heli did that too...) - In either case, a useful effect.
Commented 13 years ago2006-07-03 09:43:41 UTC Comment #12435
To the best of my knowledge, a grenade by itself doesn't affect a move-rope (unless it's microscopically - I couldn't see it). So: no, it's not to exaggerate the effect; it's to cause it! ;)

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