Moaby's C31 Entry

Half-Life 2: Episode 2 EP2
Moaby's C31 Entry by Moaby
Posted 7 years ago2011-11-24 21:15:42 UTC • Completed • Half-Life 2: Episode 2
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Name
Moaby's C31 Entry
By
Moaby Moaby
Type
Map
Engine
Source
Game
Half-Life 2: Episode 2
Category
Completed
Included
BSP
Created
7 years ago2011-11-24 21:15:42 UTC
Updated
7 years ago2011-11-25 20:52:17 UTC
Views
1856
Downloads
424
Comments
7
Rating
4.50 (2)
Reviews
0
full star full star full star full star half star Download (Hosted Externally)

My Entry for the TWHL Competition.

Additional download links:
http://www.megaupload.com/?d=NGYPO26R

Game requirements:
Half-life 2: Episode 2

Installation:
Extract all 3 BSPs to your Episode 2 maps folder. Usually located on the following path: "C:Program Files (x86)Steamsteamapps<STEAM USER ID>half-life 2 episode twoep2maps".
Then,
Load up Episode 2, open the console and type "map moaby_compo31_pt1".

Enjoy!

NOTE: I think there might be a problem with the cubemaps, if so just type "buildcubemaps" in console to rebuild them. Not sure, let me know in comments below please.

Additional screenshots:
http://i397.photobucket.com/albums/pp54/Moabathon/moaby_compo31_pt10000.jpg
http://i397.photobucket.com/albums/pp54/Moabathon/moaby_compo31_pt10002.jpg
http://i397.photobucket.com/albums/pp54/Moabathon/moaby_compo31_pt20014.jpg

7 Comments

Commented 7 years ago2011-11-25 02:26:04 UTC Comment #19561
looks awesome but dude, 185MB?! honestly. =P

My ep2 is currently unistalled. Is is possible you could provide some more screenies?
Commented 7 years ago2011-11-25 20:49:19 UTC Comment #19571
I could do, give me some time and i'll put some up.

[EDIT:]

Done.
Commented 7 years ago2011-11-26 03:07:03 UTC Comment #19580
Damn, this is a very well designed set of SP maps. The attention to detail that will be directly in the POV of the player as he goes through the level is good at keeping them interested in where they are headed. The AI battles also worked smoothly, due to good node placement and I am guessing use of Assault entities? Every room is perfectly lit due to great light placement and entity setups (also loved the spinning security lights). Textures are used pretty spot on as I noticed few jump out problems.

I also love the grinder you made in the first map. Looks great! Is that running off of Phys_motors or func_rotating?

Great entry Moaby, full of gameplay and good texturing!
Commented 7 years ago2011-11-26 14:45:17 UTC Comment #19590
I used two func_rotating's and reversed one of the directions. I did have to make both parts seperately so they would fit perfectly between each other.
Commented 7 years ago2011-11-27 21:55:36 UTC Comment #19595
This looks like a winner to me, best entry i've seen so far, at least from your screenshots: map looks superb. 3 maps too, i'm sure the gameplay is good as well

good work sir, sorry i can't actually load it up and play it!

***
Commented 7 years ago2011-11-27 23:36:47 UTC Comment #19596
Thank you very much! It's a shame you can't play it. :(
Commented 7 years ago2011-12-11 18:57:41 UTC Comment #19643
I'd love to see more of this toooo. I don't have HL2 or above :C. Could you or someone make a play through on this one and post to youtube?

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