<steam library>/steamapps/common/Half-Life/<game folder>/models
e.g.
D:/steamlibrary/steamapps/common/Half-Life/valve_addon/models
<steam library>/steamapps/common/Half-Life/<game folder>/maps
e.g.
D:/steamlibrary/steamapps/common/Half-Life/valve_addon/maps
func_healthcharger
/ func_recharge
entitiesORIGIN
texture) for each entity. The center of the brush should be flush to the wall, and the vertical center should be 56u above the floor.func_healthcharger
/ func_recharge
).zhlt_usemodel = <name of template entity>
sequence = 1
CLIP
brush with the size of the chargers (usually 32w 48h 8d) where the chargers would've been.255 255 255 10
(adjust brightness to taste). Sloping this brush to point away from the wall should give better result with the flashlight.You must log in to post a comment. You can login or register a new account.