func_detail Last edited 4 months ago2023-05-24 13:52:26 UTC

func_detail - Brush Entity

Introduced by Vluzacn's Compile Tools, this brush "entity" functions as an intermediate of proper brush entities (such as func_wall), and world brushes and can help reduce wpoly count by preventing unecessary face splits (chops).

Similarly to world brushes it doesn't support render modes and will chop, and be chopped by, touching geometry. However unlike world brushes, how this brush will chop, or be chopped, by touching world brushes and func_details can be controlled using its Detail level property and any detail level greater than zero will cause it to be ignored by VIS.
Further it can have its clipping information removed, becoming fully non-solid, using the Passable property.

The entity is turned into an ordinary world brush as part of the compilation process.

Entity Properties

Class Info


The entity has no flags.

Detail Level

All levels from 2 and up behaves just as level 1, but will be chopped by any level equal or less than its own detail level, and chop any details of a greater level.
This continues ad infinitum.



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