Literally my First map

Half-Life 2 HL2
Literally my First map by LaFrite
Posted 1 month ago2024-08-24 20:22:07 UTC • Completed • Half-Life 2
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Name
Literally my First map
By
LaFrite LaFrite
Type
Map
Engine
Source
Game
Half-Life 2
Category
Completed
Included
BSP
Created
1 month ago2024-08-24 20:22:07 UTC
Updated
1 month ago2024-08-24 20:22:07 UTC
Views
356
Downloads
43
Comments
4
Reviews
0
Download (2.47mb)

Hello.

This really is my first map that I ever publish somewhere.
This started as a fun project to re create my shitty appartment, then I expanded and had a little creativity.

I hope it goes all accodring to plan because there are some ineractive elements and scripted events.
Be honest , say it's shit if it is I can take it

There is about 8 - 10 mintues of gameplay
Just take your time and explore things I guess :|

4 Comments

Commented 1 month ago2024-08-24 20:24:08 UTC Comment #106326
I forgot to mention this is for HL2, I didn't tested this in EP1 or EP2
Oh by the way, don't jump from the window that is in the 'bedroom'
I forgot to put a playerclip so if you're there you'll be softlocked ( or noclip to get back where you jumped from )
Commented 1 month ago2024-08-25 02:21:18 UTC Comment #106327
On the bright side, i love how interactive the map is (on a certain lever), with things like the radio or the computer. The map looks quite nice, and there's a good level of detail. Combat was somehow fun, and you provided (little) cover.
On the other side, the enemies spawned in group, rather than being scattered around the map, wich makes it difficult to fight back. You could add a little variety on that, something like having 3 combine coming from one side and a pair coming from the other. I went right pass the citizen's sequence, since it took a while to get triggered. Also, you could signpost the HEV suit a little better.

Overall, just a decent map.
Commented 1 month ago2024-08-25 07:39:50 UTC Comment #106328
Hey thanks for the feedback, Yeah i didn't know how to approach things with the combat since i'm mostly clueless on how things work with NPCs and Ai stuff :)
Commented 1 month ago2024-08-25 20:43:34 UTC Comment #106331
The best way to learn is to play maps (and mods too) that are specifically focused on combat. When you do so, ask yourself, "why did this enemy spawned here?" or "why does this happen in this particular spot?". If you can, ask the developers and mappers behind it, they usually give very good explanations and break it down very well.

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