AAATRIGGER texture Last edited 4 years ago2020-01-11 01:46:28 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
A small but easy-to-recognise texture used by mappers to help identify trigger brush entities in their editing. If it is used on a regular brush, it causes problems like game crashes sometimes; so it must be on an entity like a trigger that is invisible in game.
Since Zoners Half Life Tools became the popular compiling tools, there has been an addition to the familiar AAATRIGGER texture, Still pink, but this time a face, a little like the clip brush. It depends if you are using ZHLT.wad during your map making. If you are using Zoners, then your compile process will be more stable.
Just remember to use the AAATRIGGER brush to identify your invisible iriggers, like trigger_teleport, trigger_once and trigger_multiple.
If you use it on a func_button then the texture will be rendered, and as said above, might cause problems.

Comments

You must log in to post a comment. You can login or register a new account.