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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Category: Glossary
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Category: Glossary
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Subcategories
Definitions
(49)
Tool Textures
(10)
Entity Attributes
(63)
Review Required
(73)
Entity Guides
(2)
Half-Life Entity Guide
(2)
Entity Flags
(17)
Entity Inputs
(6)
Review Required
(1)
Pages in this category
AAATRIGGER
Batch Compiling
BEVEL
black_HIDDEN
Brush Outside World
BSP Compiler
Carve
Channel (Audio)
Channel (Image)
CLIP
Clipping tool
Compile
CONTENTWATER
CSG Compiler
Deathmatch
Decal
Decompiling
Displacement
Entity Attribute: ...activate goal #
Entity Attribute: Activate goal #
Entity Attribute: Activate goals in group #
Entity Attribute: Affect all not on Team
Entity Attribute: Affect all on Team
Entity Attribute: Contents
Entity Attribute: Delay before activate
Entity Attribute: Delay before trigger
Entity Attribute: Effect radius
Entity Attribute: Entity Effects
Entity Attribute: Filter Classname
Entity Attribute: Goal initial state
Entity Attribute: group_no
Entity Attribute: Has item #
Entity Attribute: Has item from group #
Entity Attribute: Hasn't item from group #
Entity Attribute: If all goals in group # active
Entity Attribute: If criteria fails activate Goa
Entity Attribute: If goal # active
Entity Attribute: If goal # inactive
Entity Attribute: If goal # removed
Entity Attribute: If group # active
Entity Attribute: If group # inactive
Entity Attribute: If group # removed
Entity Attribute: If item # has moved
Entity Attribute: If item # hasn't moved
Entity Attribute: Inactivate goal #
Entity Attribute: Inactivate goals in group #
Entity Attribute: Item to give
Entity Attribute: KillTarget
Entity Attribute: Locked Sentence
Entity Attribute: Locked Sound
Entity Attribute: Master
Entity Attribute: Material Type
Entity Attribute: Model path/name.mdl
Entity Attribute: Model skin
Entity Attribute: Move Sound
Entity Attribute: Name
Entity Attribute: Pitch Yaw Roll
Entity Attribute: Player class allowed...
Entity Attribute: Remove goal #
Entity Attribute: Remove goals in group #
Entity Attribute: Remove item from APA
Entity Attribute: Remove spawn group #
Entity Attribute: Remove Spawn point #
Entity Attribute: Render Amount
Entity Attribute: Render Color
Entity Attribute: Render FX
Entity Attribute: Render Mode
Entity Attribute: Restore goal #
Entity Attribute: Restore goals in group #
Entity Attribute: Restore spawn group #
Entity Attribute: Restore Spawn point #
Entity Attribute: Spawn / Item / Goal #
Entity Attribute: Spawn on Break
Entity Attribute: Stop Sound
Entity Attribute: Target
Entity Attribute: Targetname of teamcheck goal
Entity Attribute: Team allowed...
Entity Attribute: Trigger Condition
Entity Attribute: TriggerTarget
Entity Attribute: Unlocked Sentence
Entity Attribute: Unlocked Sound
Entity Flag: Fade Corpse
Entity Flag: Gag
Entity Flag: MonsterClip
Entity Flag: Monsters
Entity Flag: No Clients
Entity Flag: Not in Deathmatch
Entity Flag: Not solid/Passable
Entity Flag: Passable
Entity Flag: Pre-Disaster
Entity Flag: Prisoner
Entity Flag: Pushables
Entity Flag: Remove On fire
Entity Flag: Start Off
Entity Flag: Start On
Entity Flag: Toggle
Entity Flag: WaitForScript
Entity Flag: WaitTillSeen
Entity Input: Alpha #
Entity Input: BecomeRagdoll
Entity Input: Disable
Entity Input: Enable
Entity Input: Kill
Entity Input: ThrowGrenadeAtTarget
Epoly
FullBright
Hammer Editor
HDR
HINT
Hollow
HULL #
Icons for Half-Life mods (game.tga)
J.A.C.K.
Leaf
Leak
liblist.gam
Mod
NULL
Plane
Portal
Prefab
r_speeds
RAD Compiler
Ripent
settings.scr and user.scr
SKIP
SKY texture
Sprite
Texture
Texture Lock
Tool Textures
Translucent texture
VHE
VIS Compiler
Visgroup
Wpoly