Entity Last edited 6 years ago2018-06-15 12:17:43 UTC

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Entities are elements of a map that perform certain functions. While brushes make up the structure of a map, entities define all aspects of a map that make a map playable and interactive.

There are two different types of entities: point entities and brush entities. Brush entities are brushes that perform functions beyond being the static geometry of a level, such as doors and triggers. Point entities are used to manage all other game logic, including playing sounds, defining level starts/ends, placing enemies and models, spawning items, and much more.

Each GoldSrc and Source game has a different set of entities available to it. Specific entity information can be found in TWHL's Entity Guides.

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