Entity Attribute: Trigger Condition Last edited 14 years ago2008-06-11 08:13:23 UTC

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
This controls the condition under which a monster will trigger its TriggerTarget. The options are:
<ul>
<li>0 = No Trigger</li>
<li>1 = See Player, Mad at Player</li>
<li>2 = Take Damage</li>
<li>3 = 50% Health Remaining</li>
<li>4 = Death</li>
<li>7 = Hear World</li>
<li>8 = Hear Player</li>
<li>9 = Hear Combat</li>
<li>10 = See Player Unconditional</li>
<li>11 = See Player, Not In Combat</li>
</ul>

Comments

You must log in to post a comment. You can login or register a new account.