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This controls the condition under which a monster will trigger its TriggerTarget. The options are: <ul> <li>0 = No Trigger</li> <li>1 = See Player, Mad at Player</li> <li>2 = Take Damage</li> <li>3 = 50% Health Remaining</li> <li>4 = Death</li> <li>7 = Hear World</li> <li>8 = Hear Player</li> <li>9 = Hear Combat</li> <li>10 = See Player Unconditional</li> <li>11 = See Player, Not In Combat</li> </ul>