Entity Attribute: Trigger Condition Last edited 14 years ago2008-06-11 08:13:23 UTC

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This controls the condition under which a monster will trigger its TriggerTarget. The options are:
<li>0 = No Trigger</li>
<li>1 = See Player, Mad at Player</li>
<li>2 = Take Damage</li>
<li>3 = 50% Health Remaining</li>
<li>4 = Death</li>
<li>7 = Hear World</li>
<li>8 = Hear Player</li>
<li>9 = Hear Combat</li>
<li>10 = See Player Unconditional</li>
<li>11 = See Player, Not In Combat</li>


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