Entity Flag: Initially dark Last edited 3 months ago2024-05-23 04:46:16 UTC

If this flag is enabled on a named light entity, the light entity will be turned off (dark) at map start and will need to be triggered to turn on.
Used for entities such as light, light_spot and light_surface.

Notes

  • For the flag to work the light entity must be named, as otherwise it's treated as part of the static lighting style (which is always on).
Entities applicable (flag value)
halflife.fgd (& derivatives) zhlt.fgd

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