func_trains
or func_rotatings
), the origin is used to define how the entity moves, and need to have an origin at a particular point relative to the entity. In these cases, the point of origin can be defined manually by having the entity include a brush covered in the "origin" texture (known as an origin brush). If the entity includes an origin brush, the point of origin will be the exact center of that brush. (The size of this brush does not matter.)
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