Portal Last edited 15 years ago2008-09-26 00:55:58 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
For the mapper: The "edge" or face of a VIS leaf. VIS actually checks line of sight for the portal to other portals, not from the leaf interior to another leaf interior. This relates to wpolys and r-speeds, because if you can see from one leaf/portal into others, then all the wpolys in the other leafs are drawn by the game engine and r-speeds are affected.

For your common gamer: A cutting-edge, extremely humorous game by Valve introducing the portal technique.

Comments

You must log in to post a comment. You can login or register a new account.