Texture Light Last edited 6 years ago2018-06-18 10:03:17 UTC

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Texture lights (also known as "texlights") are textures that emit light. They are often recommended over light entities for general lighting as they suggest a more natural source of light than a point in space. Note, however, that this not necessarily true of Source mapping, where they are generally discouraged.

Texture lighting is not a property inherent to certain textures, and thus any texture can be a texture light. There are a couple of ways of telling the compile tools that you want a texture to act as a texture light. Firstly, texture lights can be defined in a file called lights.rad. Secondly, texture lights can be defined in an info_texlights entity.

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