Texture lights (also known as "texlights") are
textures that emit light. They are often recommended over light
entities for general lighting as they suggest a more natural source of light than a point in space. Note, however, that this not necessarily true of
Source mapping, where they are generally discouraged.
Texture lighting is not a property inherent to certain textures, and thus any texture can be a texture light. There are a couple of ways of telling the
compile tools that you want a texture to act as a texture light. Firstly, texture lights can be defined in a file called
lights.rad. Secondly, texture lights can be defined in an
info_texlights entity.