Tools and Resources Last edited 4 years ago2019-07-25 01:42:04 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

Mapping

Editors

Game Data Files

In order to use an editor for more than empty rooms, you'll need a FGD! An FGD file contains the definitions of the entities in a game/mod so you can create a map for it.

Compile Tools

Decompile Tools

Please do not use decompile tools to steal other people's maps! However, they are useful tools for seeing how certain entities are used.

Textures and Sprites

Modelling

Programming

Viewers

Additional Resources

7 Comments

Commented 4 years ago2019-07-04 18:13:59 UTC Comment #102134
Still gotta figure out how to properly use it, but Map2Curve looks pretty useful.
Commented 4 years ago2019-10-11 19:01:58 UTC Comment #102324
No kidding. Seems awesome!
Commented 4 years ago2020-01-20 23:48:32 UTC Comment #102521
PS2 Half-Life tools: https://github.com/supadupaplex/ps2-hl-tools

There's also a RAD file editor that helps to visualize the texlight RGB values.
Commented 1 month ago2024-02-04 23:05:18 UTC Comment #105961
How do you even make a texture in multiples of 16??
Commented 1 month ago2024-02-05 23:36:39 UTC Comment #105964
e
Commented 1 month ago2024-02-07 16:48:36 UTC Comment #105966
@wasd Just make sure the dimensions (width and height) are divisible by 16, up to the max of 512x512.

If, for example, you have a texture that's 1024x550 you have to first get it to 512x512 or below. Scaling it down so the width becomes 512 (we already know this is divisible by 16) and preserving the aspect ratio you get a height of 275. We divide that by 16 to check if it's divisible, and end up with 17.1875, so it's not divisible.
The nearest number in this case would be 17, so we multiply that with 16 to get 272, which is what the height needs to be scaled/cropped to.
Commented 3 weeks ago2024-03-06 03:37:03 UTC Comment #106037
I edited in the note panel on Wally, after seeing one too many cries for help on textures being wrong in game due to the use of Wally. I hope it's not too patronizing.

You must log in to post a comment. You can login or register a new account.