This tutorial will teach you how healing pools are made. To do this, you need at least Half-Life and some editor like Hammer or J.A.C.K.
First, we create a brush with the texture `!fluid3 `, and we add it the func_water
property. After that, we go to Properties and make sure in Render Mode, Glow is selected Next, we create another brush, and give it the trigger_hurt
property. It must be in the same area as the water We go to properties, and in Damage, we give it the value of a negative number (Bigger number=Faster healing speed) And that's about it! You can make other things like using an ambient_generic
to give it a sound. The sound file used in Half-Life is "ambience/alien_beacon.wav"