VERC: DOD gun penetration Last edited 3 weeks ago2019-04-21 11:50:45 UTC by Penguinboy Penguinboy

This article goes over the gun penetration statistics in Day of Defeat 1.0. It lists the thickness (in units) of a brush that each gun can shoot through. The information in this article is relevant as of the 1.0 release. It might change not only the way you make your maps, but also how you play the game.

Below is a full list of the guns and their penetration values, followed by some useful notes on what this information can mean.

The table of penetrations lists the team name, followed by the units for the values, then the gun names and the values themselves. The values used are:
American Guns(U)(FT)(CM)
M1 Garand161.3340.64
M1 Carbine50.4212.7
M1A1 Thompson50.4212.7
M3 Grease Gun50.4212.7
19O3A4 Sniper Rifle211.7553.34
Browning Automatic Rifle110.9227.94
.30 Caliber Machine Gun110.9227.94
British Guns(U)(FT)(CM)
Enfield211.7553.34
Enfield Scoped211.7553.34
Sten50.4212.7
Bren110.9227.94
Axis Guns(U)(FT)(CM)
Karabiner 98211.7553.34
Karabiner 43161.3340.64
Karabiner 98 High Turret211.7553.34
Machinen Pistole 4050.4212.7
Stumgewre 4460.515.24
Fallschirmjägergewehr(FG) 42110.9227.94
MachinenGewehr 34110.9227.94
MachinenGewehr 42110.9227.94

Notes

OK, now that we've seen the values, there are some important notes to take into account. Knowing this, a player can statistically judge when to shoot through corners to get rid of that pesky MG you know the location of, but just can't take down. It also allows mappers to proof their map against problems like being shot through sandbags. I hope this information helps everyone out there.
This article was originally published on the Valve Editing Resource Collective (VERC).
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