SKYwherever you want the sky to appear, then you set the actual sky name as the value of the "environment map (cl_skyname)" property in the
Map Properties(accessible through the
Mapmenu). Below are the valid sky names and their corresponding lateral textures (the top and bottom texture of the skybox has been left out to make for easier formatting).
cl_in front of the skyname. For example, 2desert is correct, while cl_2desert is not correct.
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