VERC: Weather Effects In Day of Defeat Last edited 15 years ago2003-06-15 14:52:00 UTC by Penguinboy Penguinboy

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Adding rain or snow to your map is extremely simple. It's not totally necessary for game play, but does add a very nice feel to a map. Below are snapshots of the rain and snow effects in the game.

Note: Adding weather effects (especially rain) can degrade the frame rate of some systems. You probably don't want to use it on maps with huge open areas.

| (Link: rain_1.jpg)

Figure 1: Rain with splashes and ripples on water surfaces

| (Link: snow_1.jpg)

Figure 2: Falling snow

How to add weather effects

Just follow these steps...
  1. Put an info_doddetect entity in your map if you don't already have one
  2. Open up the info_doddetect entity's properties and select Weather Type
  3. From the drop-down menu on the right, select which type of weather effect you would like in your map (see illustration below).
Figure 3: Entity properties for info_doddetect and weather

Icing on the cake

Here are a few suggestions for consistency to make your map look and feel even better with weather effects...
This article was originally published on the Valve Editing Resource Collective (VERC).
TWHL only archives articles from defunct websites. For more information on TWHL's archiving efforts, please visit the TWHL Archiving Project page.


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