Fast Wide Pulse (4) - Sprite quickly pulses with transparency. Strong.
Slow Fade Away (5) - Seemingly unused.
Fast Fade Away (6) - Seemingly unused.
Slow Become Solid (7) - Seemingly unused.
Fast Become Solid (8) - Seemingly unused.
Slow Strobe (9) - A very slow strobe effect between visible and invisible.
Fast Strobe (10) - A medium strobe effect between visible and invisible.
Faster Strobe (11) - A very fast strobe effect between visible and invisible.
Slow Flicker (13) - Sprite flickers in and out of visibility.
Fast Flicker (13) - Sprite quickly flickers in and out of visibility.
Constant Glow (14) - If Render Mode is Glow, the sprite will remain the same size and visible at any distance.
Distort (15) - Sprite has a slight fast pulsing of transparency.
Hologram (Distort + fade) (16) - Sprite has a slight fast pulsing of transparency. Fades out with distance.
Render Mode (rendermode) - Allows special rendering modes to be applied to the given entity.
Normal (0) - Standard rendering. Render FX and FX Amount will generally have no effect.
Color (1) - Allows sprite to become transparent. (Counter-intuitively, is the only Render Mode that is not affected by FX Color.)
Texture (2) - Allows sprite to become transparent.
Glow (3) - Removes background of sprite. Sprite will appear larger and become more faint with distance. Allows sprite to become transparent.
Solid (4) - Allows sprite to become transparent.
Additive (5) - Removes background of sprite. Allows sprite to become transparent.
FX Amount (1 - 255) (renderamt) - In all but "Normal" Render Mode, alters how transparent the sprite is. Scales from 0 (invisible) to 255 (solid, normal).
FX Color (R G B) (rendercolour) - Alters the colour of the sprite. Will have no effect if R, G and B are all equal.
This entity has no flags.
cycler_sprite will produce a solid sprite which cannot be moved through.
Triggering or pressing use on the cycler_sprite will freeze the sprite. In this state, the cycler_sprite will not animate automatically, only stepping through its animation via being attacked. Triggering it or using it again will return it to its normal function.
Although it seems strange, this entity is one of the better entities for placing a decorative model into a map. It will not stop players nor bullets. Simply place a model into the Sprite attribute.