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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Disco Party 1.1

Map Vault > Completed Maps

map screenshot

star star star star star
(5 votes)

[More Screenshots]


By Blueblade (See more)
8th April, 2004

747.83KB - RMF, BSP

Last edited: 30th June, 2004


This is a singleplayer level in which the inhabitants of the Black Mesa Research Facility have come to take a break from running around killing each other. There's a disco ball with a DeathStar-style laser that shoots around the room, strobe lights, and a punch table with a drunken scientist lying on top. Once you're bored with the party room, there is a standoff between marines and aliens waiting beyond the second hallway. Don't forget to go by the security guard; he can give you a revolver.


avatar Blueblade says: 8th April 2004, 11:45 AM
Here are some quick notes about the level:
- The security guard near the door you walk in is the first victim of the laser, so be careful around there. I had wanted the laser to travel around the room without causing any injuries, but when I tested the level, I noticed that it actually took out the dancing security guard, a couple of scientists, and eventually a marine. LOL! The laser's set for 1000 damage points per second, also, so when it hits, the people explode.
- If you have the urge to whack or shoot the punch bowl, wait until you're finished playing through the level. That's a quick way to end it. Whatever they put in that punch . . . Lol.
- The drink machine at the end of the second hall is based on the one from the Vending Machine Tutorial by Vassy. All I did was change the texture.

For more information and details about the level and how to run it, refer to the readme included in the .zip file.

I had to upload the .zip file to Ripway, which has a 5 MB daily usage limit. If anyone could download the file and then upload it again in a comment, that should solve that problem.
avatar pepper says: 8th April 2004, 12:35 PM
im defenatly gonna downlaod it, il comment later
avatar Blueblade says: 8th April 2004, 14:35 PM
An improved version is on the way. You may still download the original, but this one is going to be much better once I'm finished with it! :)
avatar Blueblade says: 8th April 2004, 18:58 PM
Version 1.1 is now available! I got it to upload correctly this time, as well, so you don't have to worry about my daily usage limit. It is a greatly improved version. I've fixed the lag problem, so it should run smoothly, not to mention I've expanded the level! You can now work your way around to the metal door you start off by.
avatar Seventh-Monkey says: 9th April 2004, 03:19 AM
Whoa, someone spiked the punch! Lot less laggy, but still not perfect ;) Good texturing.
avatar Blueblade says: 9th April 2004, 03:27 AM
Yeah, the green laser isn't quite following its correct path. I had the red laser moving as well, but that was a nightmare. Instead of moving along the wall, it started slashing through the crowd in the center of the dance floor! Lol. Anyone is welcome to improve the map, as I've included the .rmf. :)
avatar BrattyLord says: 9th April 2004, 19:10 PM
lol, someone actually gig that!
avatar AJ says: 10th April 2004, 06:41 AM
Not bad at all...I walked into throgh the door and got snagged by the laser show! Oh well :D
avatar The Mad Carrot says: 14th April 2004, 12:13 PM
Erm, need rain.wad...?
avatar Blueblade says: 14th April 2004, 17:45 PM
Sorry about that. :( When I compiled it, rain.wad was in my texture list, and even though I didn't use it in the map, it assumes that it needs it in order to play. You can get it in the rain tutorial's example map, or if I decide to make a version 1.2, I'll be sure to remove rain.wad from my list.
avatar Strider says: 16th April 2004, 05:32 AM
Very funny however it doesnt really make alot of sense. Some walls and texturing needs to be fixed but it was very amusing Blueblade!
avatar Strider says: 16th April 2004, 05:33 AM
Also good to see someone using the Hi-Def pack!(screenshot)
avatar Blueblade says: 17th April 2004, 15:42 PM
Yeah, the Hi-Def pack is great. :) The Disco Party is, indeed, a parody, so it's not supposed to seem realistic and make sense. ;) It's just to give someone a fun map to play around in and a few good laughs.
avatar =[Symmetry]= says: 20th April 2004, 17:22 PM
Couldn`t open valve/rain.wad
Where can i download the wad?
avatar Blueblade says: 22nd April 2004, 15:52 PM
It's in the rain tutorial's example map.

Once again, I'm sorry for that. I didn't realize that that .wad was in my textures list when I compiled it. I would post an updated version, but I'm too busy working on a vastly improved and expanded one! ;)
avatar Anonymous says: 22nd April 2004, 22:02 PM
Hey, that map was preety damn cool in my humble opion :) - now if you could just take away the damage on those lasers!
avatar black mesa says: 23rd April 2004, 05:02 AM
I couldn't download it
avatar rowleybob says: star star star star 12th January 2006, 16:36 PM
Neato like the first one. My main complaint if I was complaining though is there is no music. No music at a disco party?! NO way :P

Other than that, I liked the detail work. You might add some sprties to simulate sparkes for the disco ball/beam machine though.

I liked the traps with the acid as well, and that you could "recruit" Barneys to help you with the monsters and grunts.

Maybe something different for the ending though, sorta lame starting at the start again...

Thanks for including the .RMF too--a nice courtesy that most forgoe.

Nice Job!

4 stars
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