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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

TWHL Cubicles

Map Vault > Completed Maps

map screenshot

star star star star star
(7 votes)

[More Screenshots]


By Rimrook (See more)
8th July, 2010

Hosted Externally - BSP

Last edited: 8th July, 2010


This is a small mod featuring micro-maps made by ten different TWHL members. Each "cubicle" is unique of its creator and shows their style and personal taste in mapping.


avatar DiscoStu says: 8th July 2010, 23:43 PM
Whee! Downloading!
avatar Striker says: 9th July 2010, 07:32 AM
Yay !
avatar JeffMOD says: 9th July 2010, 09:05 AM
Initiating download of AWESOMENESS.
avatar Skals says: 9th July 2010, 13:51 PM
Who submited the pitch black zombie map? yeah that one kinda ruined the whole thing.
avatar Suparsonik says: 9th July 2010, 14:53 PM

avatar Captain Terror says: star star star star star 9th July 2010, 14:57 PM
haha cubicles is here!

Superb stuff and I LOVE that you opted for a keybinds to change levels! (I NEVER knew you could change levels that way!)Rim, your ingenuity never ceases to amaze me! GENIUS! Splash is also very good as well we would expect from you. =)

I would rate each map, but i already did so for each map individually afaik.

A couple minor suggestions:

-add hev to each map? (unless it directly interferes with the gameplay of that map). i would of added one to mind if i had thought of it.. =(

-Maybe for the purposes of the coop the dark maps should be modified a bit possibley, to make them more "user-friendly"? it's just a little confusing, especially the furst one is full dark. maybe adding a game_text is all that it would take.

-possibly add a fading "author nameplate" (illusionary done with env_renders or whatev) at the beginning of each level, to idendtify the author of each map?

-after u reach the last map, possibly add a movie-style rolling credits or some such for fun.

-add some sort of music to the splash. The Office comes to mind!

Thank-you Rim for another superbly-successful TWHL coop project! Maybe we should get a mention in the news, yes?

Superb Superb Superb!
6 stars
=) =P =0
avatar Skals says: 9th July 2010, 15:57 PM
Um what? press e? is that yours? how exactly am I supposed to know I'm supposed to press an e while being clawed to death by random zombies and no idea of where I am? Well done.
avatar Captain Terror says: 9th July 2010, 16:04 PM
Just played again. So many excellent maps in the compilation. Among my favs are Muzz's, discostu's, but WorldCrafter's REALLY stands out, and makes me say "Wow." every time i see it.. EXCELLENT JOB ALL.

Note for my map(casino royale):

Whilst testing my map, my gamma/brigness turned all the way up, so, it looks VERY dark played in the mod(default gamma/brightness is 50%). I never realized this till now, and always wondered why some people would always complain my maps were to dark!

Should/can i modify and resubmit to u rim?
avatar Unbreakable says: 9th July 2010, 17:21 PM
Since I don't have half-life installed, maybe post some screenshopts, in the thread?
avatar Skals says: 9th July 2010, 17:35 PM
^ We all uploaded our maps to our profiles / map vault, just check them out for screenies. They're all good except for a pitch-black map with some yellow blobs for stuck monsters :P.
avatar DiscoStu says: 9th July 2010, 18:04 PM
@CT: Glad to see my name amongst your faves :)

HL.exe keeps crashing on me whenever I want to start a game. Gonna try again, I really really hope it was only temporary...
avatar Captain Terror says: 9th July 2010, 18:14 PM
i agreee with skals joe. that map is good, it just needs light, and that model-stuck-in-brush error needs attending..

disco: mod format can be buggy sometimes.. are u running it in steam or won? it worked fine for me in steam.
avatar DiscoStu says: 9th July 2010, 18:21 PM
WON HL here. I re installed it and it still doesn't work :(
avatar Soup Miner says: star star star star star 9th July 2010, 19:00 PM
Awesome that you finally got around to releasing this :)

Not much to say here that hasn't already been said. Great job by all.
We need some way to "frame" community projects like this and Rooms on the website, lest they be lost forever over time in the vault. Being a top map doesn't count >:U

Edit: New vault or new tab on the sidebar for community projects? Eh, eh, EH? Let's bother Penguinboy about it.
avatar Skals says: star star star star star 9th July 2010, 19:12 PM
^ That will need more coding no? Something he cannot be bothered to do.
avatar Captain Terror says: 9th July 2010, 20:09 PM
that sounds like a really good idea world cra.. i mean Soup!
avatar Soup Miner says: 9th July 2010, 20:16 PM
That screen name is going to haunt me for the rest of my life.
avatar Rimrook says: 9th July 2010, 22:18 PM
Worldsoup Craftminer is right though, this will eventually get buried in the vault.

"Thank-you Rim for another superbly-successful TWHL coop project!"
Uhm... this is my first I think. I didn't create the "Rooms" one.
avatar DiscoStu says: star star star star 10th July 2010, 00:23 AM
Sure, but you made a new one.

Edit: I kinda played it. By moving all the files into the valve/ dir and switching cubicles manually through the console.

-1 for making me do that.

Oh and Joebama - you're an ass. You can't expect players to know that without any hints. Hadn't I read it here first, I'd have died a few times before turning on viewflat or whatever it's called.
avatar Skals says: 10th July 2010, 05:46 AM
^ why did you do that?
avatar The Mad Carrot says: 10th July 2010, 09:48 AM
Im personally against having HEV suits and weapons in the rooms. It obstructs the player's view and its useless in other cubicles where's there's no combat. You're just exploring without having anything to shoot at.

And if you insist on having a HEV suit plus weapon(s) in your cube, make it clear and have the weapon automatically removed from the player in the next cubicle.
avatar Penguinboy says: star star star star 10th July 2010, 10:24 AM
First map was pitch black, last map was the worst thing I've experienced all year. Everything else in-between was pretty cool. And the first person to bother me about a community projects section gets banned! >_>
avatar Skals says: 10th July 2010, 11:45 AM
... the maps are random. how are we supposed to know which one you are talking about?
avatar Soup Miner says: 10th July 2010, 14:22 PM
"Oh and Joebama - you're an ass. You can't expect players to know that without any hints. Hadn't I read it here first, I'd have died a few times before turning on viewflat or whatever it's called."
Says the man who had players use the elevator ceiling for no reason. Seriously, why are we supposed to think to use the elevator ceiling :O
avatar DiscoStu says: 10th July 2010, 14:35 PM
Elevators have their emergency exits in the ceiling! Where would you expect it to be, the floor? It even has a discreet but visible handle on it. You didn't pay attention to your surroundings. You might have been stuck but, even then, you're free to roam about the ground floor without getting killed by something you can't see.
avatar Skals says: 10th July 2010, 14:39 PM
Disco there are bugs with the ceiling when I played your map. I had to mash down E while jumping and it didn't work for some time.
avatar DiscoStu says: 10th July 2010, 15:03 PM
Were you E'ing the handle, or just everything randomly? Because the handle works every time for me
avatar Skals says: 10th July 2010, 16:27 PM
I don't know, The ladder was kinda dodgy too. I always have problem with that stuff, you should of made it a bit simpler and flexible but it's all good.
avatar zeeba-G says: 10th July 2010, 18:33 PM
When I try to launch it my halflife launcher encounters an error and crashes... I gues i'll have to add it non mod style.
avatar Penguinboy says: 10th July 2010, 21:53 PM
Oh, the maps are random? Well, it's probably still pretty obvious which maps I am talking about. Because there's only one pitch black map and there's only one disgustingly horrible map.
avatar Jessie says: 11th July 2010, 07:46 AM
Wow. My map seems far darker than I remember it. Oh well. I'll work on it.
I can't remember any that were particularly "disgustingly horrible". Whose are you referring to?
avatar Penguinboy says: 11th July 2010, 08:51 AM
I was talking about cstriker's map.
avatar potatis_invalid says: star star star star 11th July 2010, 16:48 PM
Muzz's and Soup Miner's maps looked great. I also liked Captain Terror's, but are you supposed to be able to get onto the balcony? I jumped up there without using any cheats.
avatar Captain Terror says: 11th July 2010, 20:37 PM
RIM: Check it out! I've fixed the "too dark" glitch by tripling all the rad values! Get the new version here!

potatis: Yeah you cannot go up to the balcony without noclip.. there is nothing up there. The lights are REALLY dark in that map too, cuz my brightness and gamma were set to max when i mapped that. =(
avatar Skals says: 12th July 2010, 04:59 AM
@ Captain Terror: Bad idea to do that. Defaults ftw.

@ All: This "map comment thread" is kinda funny, If you read it carefully you can clearly distinguish between the people that know how to extract a mod and those who do not. Tells me a lot about their mapping skills. <3
avatar nik_cool22 says: 12th July 2010, 18:08 PM
Can't make it work. It wont show up in my games list. Tell me exactly what to do, please =).
avatar Captain Terror says: 12th July 2010, 22:54 PM

1. copy the "cubicles" folder to your steamapps\yourname\half-life directory
2. restart/start steam.
3. the mod will show up as "TWHL Cubicles" under your games list.
4. Enjoy the awesomeness!
avatar nik_cool22 says: star star star star star 13th July 2010, 07:37 AM
It worked!!! Can't wait to play it=)
EDIT: WOW! Those maps are awesome, the last one is fantastic
avatar Bahurs1 says: 20th July 2010, 05:54 AM
@Captain Terror
omg. I just dropped in everything what was in the "cubicles" folder...
...and later to discover... I have ruined my HL. -.-

WTF? I don't use steam but I can still play the mod just by "Change game" and when HL shuts down the cubicles bg comes up and it crashes down with no error...WHY?
P.S. if someone can help, me help me faster-I've got a flight to K?benhavn soon...
avatar Captain Terror says: 21st July 2010, 04:37 AM
"copy the "cubicles" folder to your steamapps\yourname\half-life directory":

I mean, i don't know how to say it any simpler than that =| As to your other problem i don't use won so i can't direct you.
avatar Bahurs1 says: 21st July 2010, 04:53 AM
Yeah well I kinda figured to put it the half-life directory since I use non-steam HL, probably thats why I cant play this mod...I can still get it to work, but I'm leaving tonight so I don't have that time for now...bye!
avatar steelfist says: 7th August 2010, 16:20 PM
ooooh this is interesting !! i like this !!
avatar brendanmint says: 19th August 2010, 00:01 AM
When i try to start a new game, my screen goes black, i hear all the noises, and when i press escape i see the pause menu, but i cant see the game.
avatar DiscoStu says: 4th October 2010, 20:48 PM
You need to turn on the lights on the first map.
avatar zeeba-G says: 17th May 2011, 05:22 AM
Re host?
avatar Stojke says: 23rd August 2011, 08:44 AM
Broken DL
avatar 2muchvideogames says: 23rd September 2011, 21:17 PM
I have a moddb mirror uploaded, but I'm at work can't give link
avatar Captain Terror says: 10th March 2012, 06:18 AM
avatar Qwertyus says: 1st April 2013, 00:07 AM
avatar Captain Terror says: 9th February 2014, 19:37 PM
FYI, I recently tried to play this again, but starting a new game makes the mod exit to windows for me fsr? (i didn't try manually opening a map from the console, so it might still work that way)

Anyhoo this was really really awesome. Hopefully we can do a cubicles two for source?
avatar Silvertongue says: 13th June 2014, 02:38 AM
Clicking anything in the mod seems to crash it. I imported all the maps/content into my HL folder and played them through that. Might be missing out on some stuff, but the map switching still works and it's better than nothing.
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