well i'm workin on it, but hopefully someone with a more powerfull computer can get it done better, i took all vehicles out, shrunk your map down in size, and moved buildings closer together. also about 5 solids couldn't be added, the program removed them all together.. tried to fix what i could.. hehe.. i'm compiling now, see how long it takes.... i tried compiling it the way it was, but 2 days later i canceled it.
use random textures it realy dont mather .Big thanks for the help death.Oh and about the screenshot - my map is a nice place where i spent a lot of time with my friends, so i want to make something like a map for memories :D.
Commented 17 years ago2007-05-29 14:27:44 UTC
in vault item: TipOverComment #15003
omg its not a cannon. -.-
ITS A PILON ( A BIG CYLINDERSHAPED THING)
and this example shows u how to make stuff like that fall over.
its been used in many hl maps and here its shown how to do it.
again: A big piece of concrete. you triger an explosion. the concrete piece falls down but it doesnt break. and there its left wat ever degreese u want it to go. and like this the player can walk on an un reachable plance / get pwnt / sees somthing cool.
Commented 17 years ago2007-05-29 14:20:06 UTC
in vault item: aim_oldzoneComment #15002
ah thanks.
i play at 800x600. yeah this map is like 4 months or more older, i made it a long time, i was just going trough my old maps and saw this little aim one i thot woah this is a great idea and i thot i might upgrade it so here it is.
and Woah 4 stars. i should spend more time on d-tailing little aim maps than making big , booring , wide , spacious de_maps.
Still missing some textures: WOODCRATELID VAN_WHEEL VAN_LIGHT2 VAN_COLOR basically all vehicle textures... SANDCCRETE CUWOODM CUPPLLRB and several more... also i couldn't load 2 solids.. they were invalid... just to let you know. pretty cool map, wish i could compile it for you, but too big for me, i'll try making map smaller and try compiling it again, see what i can do for ya.. lol looks like you know what your doing though anyway!!
I've played through the whole mod, and... WOW... It belongs in a museum... The scripted sequences were OMG... I remember (I played this a while ago) the zombie pulling the grunt, you know, on the top of the ladder...Man...
Commented 17 years ago2007-05-26 03:30:15 UTC
in vault item: de_barrenComment #14991
Can't really add much to the previous comments. The map really needs work.
Maps without an original theme (especially dust) are generally disliked here. If you used a new theme in the map - you would've gotten at least 1 more star.
Oh, and most people neglect this, but the story has to be at least logical.. Not to mention spelled correctly.
Terrorists have invaded an ancient ruin temple at the middle of sahara desert.
they discowered that in that same place were stored a lot of c4 explosives by the gavernment planed to go to iraque. But the counter-terrorists were there in time.
Objectives Terrorists: destroy the explosives.
Counter-terrorists: kill every single terrorist before they get to plant the c4.
Hiding explosives in the middle of a huge desert (especially when Sachara is nowhere near Iraq) and leaving the stash unguarded is just dumb. You should spend more than 2 mins on the story. Seriously.
Commented 17 years ago2007-05-26 03:17:01 UTC
in vault item: gg_greekComment #14990
espen180: I know i have all gun game or small maps, but i'm new at mapping and don't consider myself very good at it, but i'm learning, and hope to improve as i go along... I just figured i make small maps for now cause i'm bound to mess them up, and it will be easier for me to fix, and improve, and eventually make bigger more usefull maps.. hehe.. thanks for the comments, appreciate it!!
Commented 17 years ago2007-05-25 21:14:32 UTC
in vault item: de_barrenComment #14986
I've played a few rounds vs. bots and I don't like this map at all.
-Not very realistic lighting... Try upping the brightness and turning the light slightly more orange-ish.
-Boring, boring, boring... No obstacles... no nothing... (when there are obstacles, they're badly placed (bombsites)...
-Your attempts at detailing are useless... try adding depth, don't just make other brushes with different textures...(does anybody understand what i'm trying to say here?)
-You used what, three textures?
-Repetitive, you forget where you are because all areas look the same...
Also, don't be an asshole, We're trying to give you fair reviews and constructive criticism.
EDIT: Play de_tent by espen180 and look at the mtf'ing terrain he has there.
Commented 17 years ago2007-05-22 17:51:53 UTC
in vault item: INceRsiOn level 1Comment #14970
What a confusing member, the only thing I can tell, is that its for Opossing Force since you can see the Night Vision bar at the top right, and im to lazy to download right now since I have homework, Ill try later.
Commented 17 years ago2007-05-22 17:20:35 UTC
in vault item: INceRsiOn level 1Comment #14965
I haven't tried it yet, but just from looking at the screenshot, your textures are over-stretched, and it isn't to pleasant to look at it. I'll try it later (when I have time).
Do something about that.
You can't hold back inspiration though
i tried compiling it the way it was, but 2 days later i canceled it.
It's nowhere near being worth 4 stars.
ITS A PILON ( A BIG CYLINDERSHAPED THING)
and this example shows u how to make stuff like that fall over.
its been used in many hl maps and here its shown how to do it.
again: A big piece of concrete. you triger an explosion. the concrete piece falls down but it doesnt break. and there its left wat ever degreese u want it to go. and like this the player can walk on an un reachable plance / get pwnt / sees somthing cool.
i play at 800x600.
yeah this map is like 4 months or more older, i made it a long time, i was just going trough my old maps and saw this little aim one i thot woah this is a great idea and i thot i might upgrade it so here it is.
and Woah 4 stars. i should spend more time on d-tailing little aim maps than making big , booring , wide , spacious de_maps.
WOODCRATELID
VAN_WHEEL
VAN_LIGHT2
VAN_COLOR
basically all vehicle textures...
SANDCCRETE
CUWOODM
CUPPLLRB
and several more...
also i couldn't load 2 solids.. they were invalid... just to let you know.
pretty cool map, wish i could compile it for you, but too big for me, i'll try making map smaller and try compiling it again, see what i can do for ya.. lol looks like you know what your doing though anyway!!
I've played through the whole mod, and... WOW... It belongs in a museum... The scripted sequences were OMG... I remember (I played this a while ago) the zombie pulling the grunt, you know, on the top of the ladder...Man...
Great Great Great: 20 stars, nicely rounded to 5
*downloads
Maps without an original theme (especially dust) are generally disliked here. If you used a new theme in the map - you would've gotten at least 1 more star.
Oh, and most people neglect this, but the story has to be at least logical.. Not to mention spelled correctly.
Terrorists have invaded an ancient ruin temple at the middle
of sahara desert.
they discowered that in that same place were stored a lot of c4
explosives by the gavernment planed to go to iraque.
But the counter-terrorists were there in time.
Objectives
Terrorists: destroy the explosives.
Counter-terrorists: kill every single terrorist before they get to
plant the c4.
Hiding explosives in the middle of a huge desert (especially when Sachara is nowhere near Iraq) and leaving the stash unguarded is just dumb.
You should spend more than 2 mins on the story. Seriously.
-Not very realistic lighting... Try upping the brightness and turning the light slightly more orange-ish.
-Boring, boring, boring... No obstacles... no nothing... (when there are obstacles, they're badly placed (bombsites)...
-Your attempts at detailing are useless... try adding depth, don't just make other brushes with different textures...(does anybody understand what i'm trying to say here?)
-You used what, three textures?
-Repetitive, you forget where you are because all areas look the same...
Also, don't be an asshole, We're trying to give you fair reviews and constructive criticism.
EDIT: Play de_tent by espen180 and look at the mtf'ing terrain he has there.
How do you make the ground? Animated texture or what?
Will have a look later.
And Software mode ftl.
P.S. "Ass" isn't a really good username
Penguinboy is right
Higher res makes aiming easier --- because you literally have more pixels to aim at.